IDreamofBunnies
Literotica Guru
- Joined
- Nov 13, 2002
- Posts
- 599
Fallout
"War. War never changes.
The end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, purely human ones. The earth was nearly wiped clean of human life. A great cleansing, an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.
A quiet darkness fell across the planet, lasting many years. Few survived the devastation. Some had been fortunate enough to reach safety, taking shelter in great underground vaults. When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again."
Summary
Fallout takes place in the distant future on an Earth much like our own, but a future as envisioned by the imaginations of the 1950's: Handy household robots, self cleaning houses, and a computer in every home with top of the line vaccum tubes! Disputes over Earth's dwindling reserves of fossil fuels spark atomic war lasting all of two hours on October 23, 2077 leaving the vast majority of the Earth's population dead. Survivors either found shelter in fallout shelters (be they super advanced Vaults,homemade pits, or anything inbetween) or mutated by exposure to radiation.
The year is 2256, 13 years after the Chosen One destroyed the Poseidon Oil platform west of San Francisco, the home base of the pre-war military/industrial faction known as the Enclave before they could unleash their weaponized version of the Forced Evolutionary Virus.
The wasteland is in a state of transistion once again. The New California Republic, a force for stability and civilization in the waste, has suffered some major setbacks. The ten term President Tandi has died at the ripe old age of 103, leaving a void that various factions in the Republic would dearly love to fill. Eastwards, a botched payroll robbery results in the disappearence of the eastern territories' resources, resulting in a halt of economic progress in the eastern part of the Republic. A failure in communication leads several eastern communities to believe that the NCR has collapsed entirely.
New Reno is also a center of conflict and change. With the destruction of their stills, the now sober Wright family has rediscovered their values and are promoting a clean, safe Reno. The Bishops, now lead by the 13 year old son of Angela Bishop and the Chosen One have subsumed the Salvatores, who have lost their edge with the death of their Enclave connections and now seek to eliminate both the Wrights and the Mordinos. The Mordinos for their part are on an all around decline the death of the genius Myron, the destruction of their Stables facility, the creation of a cure for Jet addiction created in Vault City, and a push from both the NCR and the Wright Family to end recrational drug use have nearly destroyed their primary industry. They have allied themselves with the roving press gangs and Yakuza to field a makeshift army to regain power.
Arroyo and San Francisco have formed an alliance, hoping to spread the Shu's greatest creation, a new form of plantlife that "eats" radiation. This benevolent alliance is threatened by a surge in the population of mutant geckos and radscorpions as well as remenents of the Hubologists who seek to avenge the deaths of their leaders and the seizure of their space craft.
Racial tensions between the humans of Vault City and the ghouls of Gecko are coming to a head. Will they be peacefully resolved or will war break out. Will the Poseidon Oil Reactor #5 survive?
Further east by the Great Lakes, the Eastern Brotherhood, an offshoot of the Brotherhood of Steel has consolidated it's territories in the years following the destruction of the Calculator at Cheyenne Mountain. Their control is challenged however by a newly reformed Reaver cult which now contains numerous Super Mutant adherants.
In the eastern reaches of Texas, communities are forced to defend themselves from hordes of mutants pouring out of the radioactive hellhole of Dallas. The cities of Laredo and San Antonio can't agree on the best course of action to take. Laredo wishes to join the NCR. San Antonio wants to create a new empire.
The people of the east coast have to deal with a slowly receding coastline and rising water level that has already consumed a lot of territory including most of Florida. Pirates and slaver gangs are only making things worse.
Races
There are three playable races in the world of Fallout.
Human: Humans in the world of Fallout are more or less the same as the humans of our world, just a little more radiated. Humans from functional vaults and government/military facilities tend to be more educated about history, medicine, and science. Those hailing from other communities tend to have superior survival and combat skills. Access to technology varies.
Ghoul: These ancient creatures were once normal humans. During the two-hour period of the last world war, some people were able to find protection from the blasts, but not from the intense bursts of radiation. The few who survived were covered in horrible third degree burns and tumors. These wretched beings are slower and less agile than normal humans but are immune to physical aging and have a high tolerance for heat and radiation. Those with even higher than normal radiation count than other ghouls glow pale white and are called Glowing Ones. Most Glowing Ones are violently insane.
Super Mutant: Once normal humans, these creatures survived exposure to pure FEV, transforming into giagantic green humanoids with incredible strength, easily able to wield the largest weapons in one hand or crush a man's skull between their fingers. Roughly 75% of supermutants are idiotic while 5% are endowed with genius intellect, .001% demonstrate psychic potential usually in the form of a weak telepathy. In addition, 95% of supermutants are sterile.
The VERY useful Fallout Wikipedia: http://vault.duckandcover.cx/index.php?title=Main_Page
"War. War never changes.
The end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, purely human ones. The earth was nearly wiped clean of human life. A great cleansing, an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.
A quiet darkness fell across the planet, lasting many years. Few survived the devastation. Some had been fortunate enough to reach safety, taking shelter in great underground vaults. When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again."
Summary
Fallout takes place in the distant future on an Earth much like our own, but a future as envisioned by the imaginations of the 1950's: Handy household robots, self cleaning houses, and a computer in every home with top of the line vaccum tubes! Disputes over Earth's dwindling reserves of fossil fuels spark atomic war lasting all of two hours on October 23, 2077 leaving the vast majority of the Earth's population dead. Survivors either found shelter in fallout shelters (be they super advanced Vaults,homemade pits, or anything inbetween) or mutated by exposure to radiation.
The year is 2256, 13 years after the Chosen One destroyed the Poseidon Oil platform west of San Francisco, the home base of the pre-war military/industrial faction known as the Enclave before they could unleash their weaponized version of the Forced Evolutionary Virus.
The wasteland is in a state of transistion once again. The New California Republic, a force for stability and civilization in the waste, has suffered some major setbacks. The ten term President Tandi has died at the ripe old age of 103, leaving a void that various factions in the Republic would dearly love to fill. Eastwards, a botched payroll robbery results in the disappearence of the eastern territories' resources, resulting in a halt of economic progress in the eastern part of the Republic. A failure in communication leads several eastern communities to believe that the NCR has collapsed entirely.
New Reno is also a center of conflict and change. With the destruction of their stills, the now sober Wright family has rediscovered their values and are promoting a clean, safe Reno. The Bishops, now lead by the 13 year old son of Angela Bishop and the Chosen One have subsumed the Salvatores, who have lost their edge with the death of their Enclave connections and now seek to eliminate both the Wrights and the Mordinos. The Mordinos for their part are on an all around decline the death of the genius Myron, the destruction of their Stables facility, the creation of a cure for Jet addiction created in Vault City, and a push from both the NCR and the Wright Family to end recrational drug use have nearly destroyed their primary industry. They have allied themselves with the roving press gangs and Yakuza to field a makeshift army to regain power.
Arroyo and San Francisco have formed an alliance, hoping to spread the Shu's greatest creation, a new form of plantlife that "eats" radiation. This benevolent alliance is threatened by a surge in the population of mutant geckos and radscorpions as well as remenents of the Hubologists who seek to avenge the deaths of their leaders and the seizure of their space craft.
Racial tensions between the humans of Vault City and the ghouls of Gecko are coming to a head. Will they be peacefully resolved or will war break out. Will the Poseidon Oil Reactor #5 survive?
Further east by the Great Lakes, the Eastern Brotherhood, an offshoot of the Brotherhood of Steel has consolidated it's territories in the years following the destruction of the Calculator at Cheyenne Mountain. Their control is challenged however by a newly reformed Reaver cult which now contains numerous Super Mutant adherants.
In the eastern reaches of Texas, communities are forced to defend themselves from hordes of mutants pouring out of the radioactive hellhole of Dallas. The cities of Laredo and San Antonio can't agree on the best course of action to take. Laredo wishes to join the NCR. San Antonio wants to create a new empire.
The people of the east coast have to deal with a slowly receding coastline and rising water level that has already consumed a lot of territory including most of Florida. Pirates and slaver gangs are only making things worse.
Races
There are three playable races in the world of Fallout.
Human: Humans in the world of Fallout are more or less the same as the humans of our world, just a little more radiated. Humans from functional vaults and government/military facilities tend to be more educated about history, medicine, and science. Those hailing from other communities tend to have superior survival and combat skills. Access to technology varies.
Ghoul: These ancient creatures were once normal humans. During the two-hour period of the last world war, some people were able to find protection from the blasts, but not from the intense bursts of radiation. The few who survived were covered in horrible third degree burns and tumors. These wretched beings are slower and less agile than normal humans but are immune to physical aging and have a high tolerance for heat and radiation. Those with even higher than normal radiation count than other ghouls glow pale white and are called Glowing Ones. Most Glowing Ones are violently insane.
Super Mutant: Once normal humans, these creatures survived exposure to pure FEV, transforming into giagantic green humanoids with incredible strength, easily able to wield the largest weapons in one hand or crush a man's skull between their fingers. Roughly 75% of supermutants are idiotic while 5% are endowed with genius intellect, .001% demonstrate psychic potential usually in the form of a weak telepathy. In addition, 95% of supermutants are sterile.
The VERY useful Fallout Wikipedia: http://vault.duckandcover.cx/index.php?title=Main_Page
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