Fallout

IDreamofBunnies

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Fallout

"War. War never changes.

The end of the world occurred pretty much as we had predicted. Too many humans, not enough space or resources to go around. The details are trivial and pointless, the reasons, as always, purely human ones. The earth was nearly wiped clean of human life. A great cleansing, an atomic spark struck by human hands, quickly raged out of control. Spears of nuclear fire rained from the skies. Continents were swallowed in flames and fell beneath the boiling oceans. Humanity was almost extinguished, their spirits becoming part of the background radiation that blanketed the earth.

A quiet darkness fell across the planet, lasting many years. Few survived the devastation. Some had been fortunate enough to reach safety, taking shelter in great underground vaults. When the great darkness passed, these vaults opened, and their inhabitants emerged to begin their lives again."


Summary
Fallout takes place in the distant future on an Earth much like our own, but a future as envisioned by the imaginations of the 1950's: Handy household robots, self cleaning houses, and a computer in every home with top of the line vaccum tubes! Disputes over Earth's dwindling reserves of fossil fuels spark atomic war lasting all of two hours on October 23, 2077 leaving the vast majority of the Earth's population dead. Survivors either found shelter in fallout shelters (be they super advanced Vaults,homemade pits, or anything inbetween) or mutated by exposure to radiation.

The year is 2256, 13 years after the Chosen One destroyed the Poseidon Oil platform west of San Francisco, the home base of the pre-war military/industrial faction known as the Enclave before they could unleash their weaponized version of the Forced Evolutionary Virus.

The wasteland is in a state of transistion once again. The New California Republic, a force for stability and civilization in the waste, has suffered some major setbacks. The ten term President Tandi has died at the ripe old age of 103, leaving a void that various factions in the Republic would dearly love to fill. Eastwards, a botched payroll robbery results in the disappearence of the eastern territories' resources, resulting in a halt of economic progress in the eastern part of the Republic. A failure in communication leads several eastern communities to believe that the NCR has collapsed entirely.

New Reno is also a center of conflict and change. With the destruction of their stills, the now sober Wright family has rediscovered their values and are promoting a clean, safe Reno. The Bishops, now lead by the 13 year old son of Angela Bishop and the Chosen One have subsumed the Salvatores, who have lost their edge with the death of their Enclave connections and now seek to eliminate both the Wrights and the Mordinos. The Mordinos for their part are on an all around decline the death of the genius Myron, the destruction of their Stables facility, the creation of a cure for Jet addiction created in Vault City, and a push from both the NCR and the Wright Family to end recrational drug use have nearly destroyed their primary industry. They have allied themselves with the roving press gangs and Yakuza to field a makeshift army to regain power.

Arroyo and San Francisco have formed an alliance, hoping to spread the Shu's greatest creation, a new form of plantlife that "eats" radiation. This benevolent alliance is threatened by a surge in the population of mutant geckos and radscorpions as well as remenents of the Hubologists who seek to avenge the deaths of their leaders and the seizure of their space craft.

Racial tensions between the humans of Vault City and the ghouls of Gecko are coming to a head. Will they be peacefully resolved or will war break out. Will the Poseidon Oil Reactor #5 survive?

Further east by the Great Lakes, the Eastern Brotherhood, an offshoot of the Brotherhood of Steel has consolidated it's territories in the years following the destruction of the Calculator at Cheyenne Mountain. Their control is challenged however by a newly reformed Reaver cult which now contains numerous Super Mutant adherants.

In the eastern reaches of Texas, communities are forced to defend themselves from hordes of mutants pouring out of the radioactive hellhole of Dallas. The cities of Laredo and San Antonio can't agree on the best course of action to take. Laredo wishes to join the NCR. San Antonio wants to create a new empire.

The people of the east coast have to deal with a slowly receding coastline and rising water level that has already consumed a lot of territory including most of Florida. Pirates and slaver gangs are only making things worse.

Races
There are three playable races in the world of Fallout.

Human: Humans in the world of Fallout are more or less the same as the humans of our world, just a little more radiated. Humans from functional vaults and government/military facilities tend to be more educated about history, medicine, and science. Those hailing from other communities tend to have superior survival and combat skills. Access to technology varies.

Ghoul: These ancient creatures were once normal humans. During the two-hour period of the last world war, some people were able to find protection from the blasts, but not from the intense bursts of radiation. The few who survived were covered in horrible third degree burns and tumors. These wretched beings are slower and less agile than normal humans but are immune to physical aging and have a high tolerance for heat and radiation. Those with even higher than normal radiation count than other ghouls glow pale white and are called Glowing Ones. Most Glowing Ones are violently insane.

Super Mutant: Once normal humans, these creatures survived exposure to pure FEV, transforming into giagantic green humanoids with incredible strength, easily able to wield the largest weapons in one hand or crush a man's skull between their fingers. Roughly 75% of supermutants are idiotic while 5% are endowed with genius intellect, .001% demonstrate psychic potential usually in the form of a weak telepathy. In addition, 95% of supermutants are sterile.

The VERY useful Fallout Wikipedia: http://vault.duckandcover.cx/index.php?title=Main_Page
 
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Map of the Fallout Setting.

Legend
Dark Blue: New California Republic.
Light Blue: The region of the New California Republic crippled by the payroll robbery.
Gold: Eastern Brotherhood of Steel controlled territory
Green: Habitable land.
Red: Inhabitable land (high radiation count, high hostile mutant population, constant violent weather, etc.)
Gray: No available information.

1. Arroyo: Population 8,500. A democratic city-state inhabited by a gestalt of the former Vault 13 residents and a tribe founded 93 years ago by the legendary Vault Dweller of Vault 13. Using two Garden of Eden Creation Kits and looted Enclave technology, Arroyo is quickly becoming a superpower in the north.

2. Chicago: Population 8,000. The capitol of the Eastern Brotherhood of Steel's territory, highly militarized.

3. Detroit: Population 5,000. An industrial city attempting to create a reliable source of automobiles.

4. Redding: Population 5,000. A mining town and northernmost city in the NCR. Recovering from a Jet epidemic. Arroyo technically owns the largest, most profitable mine in Redding.

5. The closely linked communities of...
Gecko: Population 200. A shanty town surrounding a semi-functional reactor. High radiation factor makes it dangerous for unprotected humans , populated and operated by ghouls. They provide power to Vault City in exchange for medical supplies and food, they are under the protection of Arroyo.

And...

Vault City: Population 1,000. Just south of Gecko, constructed by the residents of Vault 8. Vault City is the ultimate example of the haves and have-nots, there are only 150 actual citizens of Vault City, only 5 of which were not actually born within the confines of Vault City. The remaining people are either "servants" or residents of the shanty town built outside the the layered walls and gun turrets of the city. The inner city hosts a great deal of advanced technology, which is doled to the outside world in tiny doses.

6. Sierra Army Depot: Known to have a large cache of pre-war weapons and technology, the presence of weaponized ebola, small-pox, and anthrax along with robots result in few efforts to try and claim any of it.

7. New Reno: Population 10,000. The premier tourist destination in the wastes, New Reno is known for the availablity of drugs, gambling, and sex. Constant internal conflict between rival families prevent any attempts at government, this is a "controlled anarchy".

8. Denver: Population 50. Known as "Dog Town" for the population of hundreds of thousands of vicious, man-eating dogs. A small NCR prison colony was established here to make the area habitable and prepare for the construction of a railroad.

9. Kansas City: Population 5,000. Principal agriculture center for the Brotherhood of Steel.

10. Enclave: Population ?. A super oil-platform built before the war, 200 miles off the coast of California. This was the headquarters of the Enclave. Assuming it still exists, it is a source of technology even more advanced than what existed prior to the war.

11. San Francisco: Population 5,000. Populated mostly by the descendants of Chinese sailors aboard a nuclear submarine, San Francisco is a scientific haven ruled by a benevolent computer and a council of scientists.

12. Mariposa Military Base: The birthplace of the Forced Evolutionary Virus and the supermutants. This base has been destroyed, twice. It still a source of mutant horrors and technology though.

13. Shady Sands: Population 8,900. The capitol of the New California Republic. The single most stable, non-militarized community in the wastes. Most of the citizens here enjoy a high standard of living.

14. Nash Vegas: Population 10,000. A sprawling city of ruins stretching from the old city of Nashville to the northern suburbs of old Murfreesboro. Warring factions stage constant battles for control. Most lines are drawn between the descendants of Tennessee, Arkansas, and Kentucky residents versus the descendants of people who fled to Tennessee from points further north and east.

15. Adytum: Population 7,500. A large community working to reclaim the ruins of the Los Angeles Boneyard. Many other groups hide out here including remenents of the Followers of the Apocolypse and the Children of the Holy Flame (also known as Children of the Cathedral, though the site of the cathedral is now a radioactive crater.)

16. Day-Glow: Population 100. Also known as the Glow and the West Tek Research Facility. This underground site was directly hit by a nuke during the Great War. The high radiation count could kill people who were several days away from the actual site, so few people came. The Brotherhood of Steel used to direct people who wanted to join them to come here and get something valuable, mostly so they could laugh about the person's horrible death, the Vault Dweller is known to have survived this site and returned to join the very surprised brotherhood. Later, a group of ghouls from Necropolis came down here and founded the community of Dayglow to organize scavenging parties. Many human communities sprung up on the edges of the danger zone to trade with the ghouls, forming the NCR state of Dayglow.

17. Atlanta: Population: 6,600. A fuedal community based on agriculture, the king of Atlanta's rule extends through all of Georgia and what remains of Florida. The Atlantans engage in sporadic trade with Nash Vegas and the Eastern Brotherhood. Their costal interests are under constant attack from pirates and bandits.

18. Dallas: A radioactive spawning ground for a seemingly endless horde of mutants, few go to Dallas. Fewer return.

19. El Paso: Population 6,200. The easternmost city in the New California Republic with heavily built up defenses to protect the Republic from the kingdom of San Antonio, mutants, and anything else that might assail it.

20. San Antonio: Population 7,300. A fuedal community based on brahmin trade, the king of San Antonio's rule extends from San Antonio out east to Texarkana. The king is making peaceful overtures to the ruling legislature of Laredo to join his kingdom, though he may resort to force soon.

21. Laredo: Population 5,900. A small democracy that engages in trade with San Antonio, NCR, and numerous Mexican communities. It wishes to join the NCR, but the eastern region lacks the resources to send a garrison to incorperate it.

22. Cheyenne Mountain: The site of Vault 0, allegedly the control center for all the vaults, but as the Enclave had established the vaults as a behavioral study with different scenarios for each vault, Vault 0 was just a decoy created to pacify a rival government faction. The Calculator, an advanced computer system running the vault, unleashed an army of robots to pacify the wasteland. After a series of enormous battles, the Eastern Brotherhood was able to penetrate the Vault and destroy the calculator. Vault 0 contains a wealth of technology guarded by rampaging robots.
 

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Lost in Blasted Lands

OCC

Name- John Thunder
Race- Super Mutant
Weapon Abilities- Unarmed and Melee weapons

IC

Memories, so hazy remembering very little of how he came out to be here. Memories, of who he was before this. Memories, how old is he does he have a family...memories so vague just remember what he used to be called.

Sitting on top of a rock staring off at the distance of the blasted wasteland in front of him his thoughts wander off to try to remember what he was wondering how he got here in this desolate place. Shaking his head to clear his thoughts looks out into the distance seeing nothing but the scorched earth and a few animals.......atleast they seem like animals. Seeing a movement off in a distance narrows his eyes wondering......perhaps this time it would be someone like him or someone human.

Picking up the crude weapon he crafted smiles as he feels its weight in his arms. Few of the things he remembered from before. Made it with his own hands completely out of metal resembling a hammer only doesnt look like one. Looking off into the distance with his weapon in his hand starts making his way towards it watching his step to look out for any surprises that maybe.

(occ-my first atempt at RP so be nice :p)
 
OOC

Name: Craig McKraken
Race: Human
Tag! Skills: Repair, Small Guns

IC

"I told you I'd get you Craig, you had to know it would come to this."

"Hey," Craig started with an almost jocular, upbeat voice, "Shut up."

His muscles strained as he pulled the rear half of an ancient car that had been turned into a wagon. His captor, the villainous Piker, kept a close watch from atop the wagon, pointing a sawed off shotgun at Craig's back.

"Oh hey boss, I kind of noticed something awhile back."

"What's that?"

"This wagon isn't balanced properly, it's the reason this is taking so long."

"Oh poor baby, did you want me to readjust thing here or something?"

"Nah, just thought I'd tell you before I readjust your face."

Craig then pulled up on the wagon's bars, tipping the wagon back and pulling him up in the air. Piker fell back and onto the sun-baked highway, his gun scattering into a thick clump of weeds. Craig let go of the bars, falling down onto Piker and then rolling off him.

"I'll kill you!"

Piker clambered over to Craig and got his hands around his neck and started squeezing the life out of him. The mechanic's unattended hands found their way to his captor's face, and started making good on his promise, punching the larger man's nose. Just as his world was starting to go black, Piker's grip went slack and he started to guard his face. Craig started scrambling for the cast off shotgun.

"Dew brog mah nawse!"

The wheezing Craig winced as his fingers raked the weed's prickly nettles but he found the gun and pointed towards Piker before pulling the trigger. A dull boom set him free.

Craig started going through the tipped over cart...
 
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There were various sundries and supplies in the cart, but no doubt the most interesting thing Craig found in there was the note written on the back of a faded diner placemat that had a printed tourist map.

Piker,

Get to New Reno as quickly as you can. Mordinos are looking to organize a large caravan heading east for a special long-term job. The offered pay is really good.

- Ned

Maybe I could get in on that, Craig thought to himself. He continued the northwesterly route that Piker had been leading him on.
 
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Name:Kruga Von kessun
Race: Human
Tag! Skills: scientist, energy weapons.

A scientist from the Enclave, a member of a group called the Elite and has grand plans for reconquest of the former USA.

IC

Doctor Von kessun was in his personal lab working on advance energy rifle and was interrupted by his lab assistant Grimm, Doctor the notes you requested have turn up..
Very good Grimm and now let begin my experiment will we on Subject 234 said Doctor Von kessun.
If you forgive me for asking what are we working on asked Grimm.
Well for years it been a problem trying to train and organise troops for the reconquests and the idea came to me that maybe the Human race is no longer fit to make war.
So i wondered if i could create a cyborg Super Mutant made from the cloning vats made here in the labs and remove all emotion from its brain part from the ones it needs to carry out its orders.
And it this way we could make an army which would outnumber all are enemys and reclaim america for the Human race and start a new order which is free from the past replied Doctor Von kessun.
 
Several days later, a great stench assailed his nose. Craig knew he was getting close because he could smell Golgotha. That horrible grave for those who crossed the families or tried to skip out on a debt.

Amidst the forest of impaled bodies, the wandering mechanic heard the pops and rattles of a gun fight. A shootout among dead men. Craig drew Piker's shotgun and dropped behind a group of rocks that were heavily marked with names of the deceased. He peered around, trying to make out who was shooting who.
 
Doctor Von kessun had been called to attend a private meeting by General Todd Chapman a disillusion military man with hardly any imagination and very fond of drink.
Doctor Von Kessun had brought with him his head of security Major Vonnan a good man who follow orders..

So here we are again General and let me guess you want more cuts to my projects or maybe you want to take more of my guards snapped Doctor Von Kessun.

No its not that this time said Todd almost sarcastically, but some news has reach me that a large caravan will be moving near the bordor and thought you may want first dips on anything we capture..

You can't be serious lauching a raid on caravan that near to the bordor and beside they may be Mutant in that area said Major Vonnan.

Don't worry thought about that and if all goes well we might start a war said Todd and lit himself a ciger..
 
{ OOC: I haven't played the computer game, but I think I get the idea... }

IC:

Jack crawled among the bodies, his faded military fatigues covered with dirt and blood. The stench of rotting flesh filled the air. Heaving his rifle up, he aimed, with his elbows resting on the ground. His eyes scanned the surroundings for movement. Nothing. He waited a few more seconds, and then he saw it. There was a flash of something moving behind the rocks. Damn ghouls, they were everywhere…

Jack squeezed the trigger a few times, firing among the rocks. There was little chance of him actually hitting anything, however. He just wanted to keep them distracted long enough so that he could escape with his life. He rolled over onto his back, and slid behind a headstone. With trembling hands, he frantically reloaded his gun.
 
OOC
Name: Cain Drakkar
Race: Human
Tag! Skills: Small Guns, Gambling

IC

His finger slowly pulling the trigger of his hunting rifle, the scope's sight set directly between the eyes of the large scorpion like creature. What the hell are those damn radscorpions doing here he thought to himself as he finished pulling the trigger, the bullet killing the creature instantly.

"Well, looks like you owe me another drink Mack, told you I could shoot it straight between the eyes at a hundred paces.... Don't give me none of that technical crap 'bout it being further off none either!" he said turning to the odd looking fellow standing next to him, the guy's jaw dropping as he looked through the binoculars. "So how bout we make another wager, and this time you make it something I might need to use my good eye for?"

That was all several hours ago..
Cain was now sitting at a bar with a whiskey on the rocks in his hand listening to the beat up jukebox the place had aquired a few weeks back. Shifting his weight to avoid getting a sore arse from the hard wooden stool he starts to contemplate the sudden appearance of such large numbers of radscorpions.
"Hey, Tank, top me up will ya?" he asks just before downing his entire drink, "You been hearin' much of where all the critters seem to be comin' from? Couple people last week said they seen a pile o' rats up near Baker's place. I think that the scorpions might of set up a nest out that way..."
 
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Craig saw a terrified ghoul hiding behind a tombstone in the midst of the strange gunfight so he carefully dashed over to him.

"Hey man, what the hell is going on here?"

The ghoul glanced over, "I was with a ghoul tour group from Dayglow, we were headed to New Reno for some R&R when we stumbled into this gangwar. Don't know the sides but there's some other guy who just seems to be shooting us ghouls!"

Craig glanced over and saw the man in fatigues roll behind a tombstone.

"Oh I see him, that guy looks like he's never seen a ghoul before. Maybe he thinks you guys are trying to eat his brain. I'll see if I can get him to stop. You wait here."

"Yeah well I hadn't planned on getting up anytime soon. Good luck."

"Dirtnaps make your shadow grow?" Craig said with a wry grin.

"Hey...shut up."

The mechanic kept low as he started running from cover to cover, stumbling a few times. He saw a few of the gunmen from both sides and ghouls shambling for cover.
 
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Jack hesitated when he saw the human appear in the midst of the fighting. He stopped shooting and watched the man approach. He was not sure which side the man was on, but he decided to offer him an opportunity to get out of the way before he started shooting again.

“Hey! Over here, man! I could use some help!” Jack shouted.

Just in case he was not friendly, Jack kept his finger on the trigger of his rifle.
 
Craig plopped down beside Jack and rested his shotgun on his shoulder.

"Thanks man. Listen, could you stop shooting the ghouls? They're from a tour group, they're just on their way to New Reno to hit the slots. It's those guys over there who're really fighting. Probably Bishops and Mordinos, or outsiders."
 
“A tour group?!?” Jack shook his head in surprise. This was a strange world indeed.

He said, “I’m not from these parts… Where I come from, ghouls aren’t as common. That is why I shot at them.”

Jack was just kind of wandering around. He looked at the man expectantly, wondering what to do next.
 
Craig jerked his head down as a stray bullet glanced against the tombstone they were hiding behind.

"Woo! They're really going at it aren't they? I don't have that many shells, so I don't really feel like participating. I'm following a lead on some work in town. You can tag along if you like, they might be hiring all kinds."

He briefly peered around the side of the tombstone and waved at the ghoul to let him know that he wasn't being shot at anymore. Then he started scrambling towards town, keeping his head down.
 
“Work? Really? What kind?” Jack asked. He was short on money and was looking for anything he could do to make some quick cash. “I can shoot good, and I know a little about farming too,” he said, trying to convince the man of his worth.
 
hiding on top of tree looks at the new comer with interest he seems to hold something of the same kind the first one did expect it looked different and he was shooting at some of the things he had killed ealier but now he has stopped and seems to be talking to someone.

Still hiding looks around with interest his eyes turning back to the first person he saw before wondering if he will kill this new one too as he did to the other person. Turns his attention to all the noise seems like small thunder claps going around unsure of what it is turns back to the two persons who seem to be running away from the noise.
 
As he dashed across the forest of impaled bodies Craig noticed something the required a double-take.

"A tree grows in Golgotha, and a mutant aparantly lives in it..."

He glanced back at Jack, "Easy chief, I'm not the one hiring. However, since it is apparantly some kind of caravan expedition I don't think farming is an applicable field of knowledge. I think it's just going to be a little trail blazing to create a route."

Eventually the mass grave started thinning out and the sound of gunplay became a distant thing. New Reno was at least an hour away. An hour through only modertatly safe ruins and desert.
 
Name: Joe 'lucky' Marinio
Race: Ghoul
Tag! Skills: Gambling, Throwing

IC: "Yeee-haw! Ah win again!" Joe shouted out loud as he sat at one of the Sherk Club's slot machines, his ruined nose giving a slightly wheezy edge to his words. He was quite used to those sounds now as he had developed several holes all over his body for varying reasons which often made whistling sounds in the high winds.

Never really bothered Joe though.

In fact, with the recent fights starting all over town, those little holes had come in handy which, in a way had contributed to his nickname of Lucky. The other reason was his nearly unnatural tendancy to win on the slots. Unfortunatly for Lucky, that didn't go down well with the current owner of the Desperado, and had resulted in his getting physically ejected from the casino. The Bishops, however, were more ameanable to him. Funny really as most smoothskins didn't particulary like ghouls

Never really bothered Joe though. It's not like he smelled. Bad, that is...

Slowly standing up, and with coins clutched in his bony hand, Lucky half walked half staggared over to the bar. "Hey! Barkeep! Set me up with some Ol' Flakey, will yeh?"
 
Craig wiped his forehead with the back of his hand and smiled, the neon haze was starting to become more distinct. The air was thick with smoke and sex, and the ringing of antique slot machines created a mad chorus the could not be ignored.

"New Reno."
 
A large group of human in Radiation suit and military equipment watch the caravan expedition drive by from a hilltop.
General Todd Chapman smiled at the sight and gives the signal to fire the mortars and to start the attack.
This was so easy and no one would figure out it was the Enclave that plan this.
Soon he would take they supplie and restock the Enclave resources and improve his socal standing with his superiors.
 
After an amazing winning spree, and an even more amazing drinking spree, Lucky staggared out of the Shark Club and into the streets of New Reno. There was normally a large group of hookers hanging around outside, but with Luck's departure, they gave the enterance a wide bert. After all, not even a hooker down on her luck would go down on a Ghoul....

"Aah, th' night air! Ah smell somethin' tonight... Oh, wait.. that's me! Heh"
 
OOC
Name: John Avers
Race: Human
Skills: knowlege of medicine, botany, and electronics, a decent shot with his revolver

IC
Acording to his map New Reno was probably just another day south. The Mordino family supposedly had a small library he was interested in. John suddenly rushes away from the path. "I haven't seen this kind of flora in ages," he cries aloud in astonishment. As he studies the red and white flower a gecko pounces on his back from behind and chomps into his right shoulder. "Holy brahmin chips," he cries out in pain and begins flailing about. He pulls an antique revolver out of his belt and starts trying to beat the gecko off with the butt of the gun. "Varmit," he cries out shaking back and forth, "Get off!" The gecko flies off into the dust and John spins about and shoots it square in the head. After making sure there aren't any more around he bandages his shoulder as best he can. "I hate those damn lizzards!" he mutters getting up, and heads towards New Reno.
 
Craig walked passed the dens of the junkies, the infamous Cat's Paw, and the numerous hustlers and dealers until he made his way to the Desperado. He walked in and started looking around.
 
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