Nora's Big Mistake Ch. 26

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She also had the Elemental Hero Bubblebomber. It was a blue and cyan warrior. It was an LVL 4 WATER attribute Warrior type monster. If this card is the only one in your hand, special summon from your hand. When this card is summoned, you can draw 2 cards. It had 800 ATK points and 1200 DEF points.

She also had the Elemental Hero Necromancer. It was a demonic spirit. It was a LVL 5 DARK attribute Warrior type monster. While this card is in your Graveyard, you can perform an additional Normal Summon of 1 monster from your hand that includes 'Elemental Hero' in its card name without Tributing. You can only use this effect once while this card is in the Graveyard. It had 1600 ATK points and 1800 DEF points.

The next card was the Elemental Hero Grazer. It was a shirtless female warrior with a long bladed sword. It was a LVL 4 EARTH attribute Warrior type monster. This card is unaffected by the effects of Trap Cards. It had 1500 ATK points and 1600 DEF points.

She also had 3 copies of Hero Scout. It was black, white, and red uniformed warrior. It was a LVL 2 EARTH attribute Warrior type monster. When this card is Special Summoned, you can Special Summon any number of 'Hero Kid'(s) from your Deck. It had 300 ATK points and 600 DEF points.

She had the Winged Dragon. It was a brown baby dragon. It was a LVL 1 LIGHT attribute Fairy type monster. On the turn which this card is destroyed, you take no Battle Damage. It had 300 ATK points and 200 DEF points.

The next card was the Winged Dragon LV10. It was a giant brown dragon. It was a LVL 10 LIGHT attribute Fairy type monster. This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with 'Transcendent Wings'. During your opponent's Battle Phase, you can Tribute this face-up monster to destroy all face-up Attack Position monsters your opponent controls and inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). It had an ATK of 300 points and DEF of 200 points.

Another card was the Stone Wroughtweiler. It was a mechanical watchdog. It was a LVL 3 EARTH Attribute Machine type monster. When this card is destroyed, you can add 1 'Elemental Hero' card and 1 'Polymerization' from your Graveyard to your hand. It had 800 ATK points and 1200 DEF points.

Suddenly, she saw a young girl skipping through the garden. The girl looked just like Kathy. It was in fact a younger version of Kathy's ancestor Seta.

Kathy stood up and walked over to the woman. "Thank you for saving us," she said.

Seta nodded. "If you and your friend are truly worthy," she said. "You will need this." Seta handed over a box.

Kathy opened the box and saw the Mystical Item. She gained some more cards.

She had Ice Vampragon. It was a light cyan colored vampire-dragon hybrid. It was a LVL 5 ICE attribute Beast type monster. This monster was a powerful creature. If you have low Life points, this creature can restore points, 100 per use. It had 700 ATK points and 900 DEF points.

The next card was Blizzard Vampragon. It was a light cyan colored vampire-dragon hybrid. It was a LVL 10 ICE attribute Beast type monster. This monster was a powerful creature. If you have low Life points, this creature can restore points, 700 per use. It had 3000 ATK points and 2500 DEF points.

She also had Energy Vampragon. It was a light yellow colored vampire-dragon hybrid. It was a LVL 5 ENERGY attribute Beast type monster. This monster was a powerful creature. If you have low Life points, this creature can restore points, 100 per use. It had 700 ATK points and 900 DEF points.

The next card was Voltaic Vampragon. It was a light yellow colored vampire-dragon hybrid. It was a LVL 10 ENERGY attribute Beast type monster. This monster was a powerful creature. If you have low Life points, this creature can restore points, 700 per use. It had 3000 ATK points and 2500 DEF points.

She had the Weapon Golem. It was a large warrior. It was a LVL 10 METAL attribute Warrior type monster. It was a powerful creature. It had 1200 ATK points and 1500 DEF points.

The final card in the box was the Void Dragon. It was a large dragon. It was a LVL 10 VOID attribute Dragon type monster. It was a powerful creature. It had 1200 ATK points and 1500 DEF points.

She then looked through her Fusion Monster cards.

The first one was the Elemental Hero Electrus. It resembles a warrior made of light. It was a LVL 10 LIGHT attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero StoneLady' + 'Elemental Hero Wind Warrior' + 'Elemental Hero Blazer' + 'Elemental Hero Bubblebomber'. This monster cannot be Special Summoned except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH. When this card is Fusion Summoned, return all removed from play cards to the owners' Deck(s), then shuffle the Deck(s). It had 2900 ATK points and 2600 DEF points.

The next card was the Elemental Hero Blaze Wind Warrior. It resembled a hybrid of the two monsters, Blazer and Wind Warrior. It was a LVL 8 WIND attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Wind Warrior' + 'Elemental Hero Blazer'. This monster can only be Special Summoned by Fusion Summon. When this card destroys an opponent's monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. It had 2100 ATK points and 1200 DEF points.

She also had the Elemental Hero Bubble Wind Warrior. It looked like a merman warrior. It was a LVL 5 WATER attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Wind Warrior' + "Elemental Hero Bubblebomber'. This monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly. It had 1400 ATK points and 1000 DEF points.

The next card was the Elemental Hero Bubble StoneLady. It looked like a walking stone warrior of clay. It was a LVL 6 EARTH attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Bubblebomber' + 'Elemental Hero StoneLady'. This monster cannot be Special Summoned except by Fusion Summon. It had 1900 ATK points and 3000 DEF points.

The next card was the Elemental Hero Neon Bubblebomber. It looks like a more blueish version of Bubblebomber. It was a LVL 4 WATER attribute Warrior type monster. This card cannot be Special Summoned except by the effect of 'Metamorphosis' by Tributing 'Elemental Hero Bubblebomber'. This card's name is treated as 'Elemental Hero Bubblebomber' while it is face-up on the field. Destroy an opponent's monster that battles this card at the end of the Damage Step. It had 800 ATK points and 1200 DEF points.

The next card was the Elemental Hero ShockStoneLady. She had two copies of this card. It was a yellow giant with a blue circle on its chest. It was a LVL 6 LIGHT attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero ShockBurst' + 'Elemental Hero StoneLady'. This monster cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, select and destroy 1 face-up monster on the field with original ATK less than the ATK of this card. It had 2400 ATK points and 1500 DEF points.

The next card was the Elemental Hero Graze Slicer. It was a hybrid of 'Elemental Hero Grazer' and 'Elemental Hero Slicer'. It was a LVL 8 EARTH attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Slicer' + 'Elemental Hero Grazer'. This monster cannot be Special Summoned except by Fusion Summon. This card can attack all monsters on your opponent's side of the field once each. It had 2600 ATK points and 2300 DEF points.

The next card was the Elemental Hero StoneBlazer. It was a hybrid of 'Elemental Hero StoneLady' and 'Elemental Hero Blazer'. It was a LVL 6 EARTH attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero StoneLady' + 'Elemental Hero Blazer'. This monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, it can attack your opponent directly. If it does, this card's ATK is halved during damage calculation only. It had 2000 ATK points and 2500 DEF points.

The next card was the Elemental Hero Blaze Shock Wind Warrior. It was a winged blue warrior. It was a LVL 8 LIGHT attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Blaze Wind Warrior' + 'Elemental Hero ShockBurst'. This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster. It had 2500 ATK points and 2100 DEF points.

The next card was the Elemental Hero BubbleBlazer. It was a humanoid steamheater. It was a LVL 5 WATER attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Blazer' + 'Elemental Hero Bubblebomber'. This monster cannot be Special Summoned except by Fusion Summon. When this card destroys a monster as a result of battle and sends it to the Graveyard, increase your Life Points by the ATK of the destroyed monster. It had 1800 ATK points and 1000 DEF points.

She then finally had the Elemental Hero Shock Bubble Wind Warrior. It resembled a winged masked amphibian warrior. It was a LVL 8 WIND attribute Warrior type monster. To summon it, it needed the following materials: 'Elemental Hero Wind Warrior' + 'Elemental Hero ShockBurst' + 'Elemental Hero Bubblebomber'. This monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 monster on your side of the field. While this card is face-up on the field, the selected monster is not destroyed as a result of battle. (Damage calculation is still applied normally.) It had 2800 ATK points and 2800 DEF points.

She then looked through her spell or magic cards. The next card was Battle Fusion. It was a Quick-Play Spell Card. Activate only when a face-up monster you control attacks or is attacked. It gains ATK equal to the ATK of the opposing monster, until the end of the Damage Step.

The next card was Bubble Blaster. It was a Equip Spell Card. You can only equip this card to 'Elemental Hero Bubblebomber'. Increase the ATK of the equipped monster by 800 points. If the equipped monster would be destroyed as a result of battle, destroy this card instead, and make the Battle Damage to the controller of the equipped monster 0.

The next card was Bubble Illusion. It was a Quick-Play Spell Card. You can only activate this card while there is a face-up 'Elemental Hero Bubblebomber' on your side of the field. During this turn, you can activate 1 Trap Card from your hand.

The next card was Bubble Shuffle. It was a normal Spell Card. You can only activate this card when there is a face-up 'Elemental Hero Bubblebomber' on the field. Change 1 'Elemental Hero Bubblebomber' in face-up Attack Position on your side of the field and 1 monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the 'Elemental Hero Bubblebomber' that was changed to Defense Position and Special Summon 1 monster from your hand that includes 'Elemental Hero' in its card name.

The next card was Burst Impact. It was a normal Spell Card. You can activate this card when an 'Elemental Hero Blazer' card is face-up on your side of the field. All monsters on the field except 'Elemental Hero Blazer' are destroyed, and the destroyed monster's controller receives damage equal to the number of monsters destroyed x 300.

The next card was Burst Return. It was a normal Spell Card. You can only activate this card while there is a face-up 'Elemental Hero Blazer' on your side of the field. Return to the owner's hand(s) all monster(s) on the field that include 'Elemental Hero' in their card name, except 'Elemental Hero Blazer'.

The next card was Clay Wrap. It was a Equip Spell Card. Equip only to an 'Elemental Hero StoneLady' you control. When the equipped monster is sent to the Graveyard, send 1 Spell or Trap Card your opponent controls to the Graveyard.

The next card was Courageous Charge. It was a normal Spell Card. Pay 1000 Life Points to select 1 face-up monster you control with 1000 or less ATK. When that monster inflicts Battle Damage to your opponent this turn, inflict damage to your opponent equal to the DEF of that monster.

The next card was Cyclone Boomerang. It was a Equip Spell Card. You can only equip this card to 'Elemental Hero Grazer'. Increase the ATK of the equipped monster by 500 points. When the equipped monster is destroyed and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 500 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.

The next card was Dark Factory of Mass Production. It was a normal Spell Card. Select 2 Normal Monsters in your Graveyard and add them to your hand.

The next card was De-Fusion. It was a Quick-Play Spell Card. You can split 1 Fusion Monster to disable an attack this turn.

The next card was Double Spell. It was a normal Spell Card. Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and use it from the Graveyard as your Spell Card.

The next card was E - Emergency Call. It was a normal Spell Card. Add 1 monster from your Deck to your hand that includes 'Elemental Hero' in its card name.

The next card was Emergency Provisions. It was a normal Spell Card. Send any number of other Spell and Trap Cards you control to the Graveyard. Gain 1000 Life Points for each card sent.

The next card was Fairy of the Spring. It was a normal Spell Card. Add 1 Equip Spell Card from your Graveyard to your hand. You cannot activate that Equip Spell Card this turn.

The next card was Feather Shot. It was a normal Spell Card. Select 1 face-up 'Elemental Hero Wind Warrior' on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of monster(s) on your side of the field when this card resolves. In that case, your other monster(s) cannot attack.

The next card was Fusion Gate. This was a Field Spell Card. Fusion Monsters can be Fusion Summoned without using 'Polymerization'. The Fusion Material Monsters used for this Fusion Summon are removed from play instead of being sent to the Graveyard.

The next card was Fusion Recovery. It was a normal Spell Card. Target 1 'Polymerization', and 1 Fusion Material that was used for a Fusion Summon, in your Graveyard; add them to your hand.

The next card was Fusion Sage, a normal Spell Card. Add 1 'Polymerization' card from your Deck to your hand. Then shuffle your Deck.

The next card was H - Heated Heart, a normal Spell Card. Select 1 face-up monster on your side of the field to activate this card. Increase the ATK of that monster by 500 points. During battle between that attacking card and a Defense Position monster whose DEF is lower than the ATK of that card, inflict the difference as battle damage to your opponent's Life Points. These effects continue until the end of this turn.

The next card was Hero Flash!!, a normal Spell Card. Remove from play these cards in your Graveyard to activate this card: 'H - Heated Heart', 'E - Emergency Call', 'R - Righteous Justice' and 'O - Oversoul'. Special Summon 1 Normal Monster from your Deck that includes 'Elemental Hero' in its card name. This turn, Normal Monsters on your side of the field that include 'Elemental Hero' in their card names can attack your opponent's Life Points directly.

The next card was Hero Heart, a normal Spell Card. Select 1 face-up monster on your side of the field that includes 'Elemental Hero' in its card name to activate this card. This turn, the ATK of the selected monster is halved and it can attack twice during the same Battle Phase.

The next card was Kishido Spirit, a continuous Spell Card. Monsters on your side of the field cannot be destroyed in a battle if the monsters' ATK are equal.

The next card was Metamorphosis, a normal Spell Card. Offer 1 monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tributes due to other card's effects are excluded.

The next card was Miracle Fusion, a normal Spell Card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card that includes 'Elemental Hero' in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

The next card was Mirage of Nightmare, a continuous Spell Card. During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect.

The next card was Monster Reborn, a normal Spell Card. Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

The next card was Monster Reincarnation, a normal Spell Card. Discard 1 card, then target 1 monster in your Graveyard; add it to your hand.

The next card was Mud Max, a Equip Spell Card. Equip only to 'Elemental Hero StoneLady'. It gains 300 ATK. When it is selected as an attack target, you can send this face-up card to the Graveyard to negate the attack. Then, you can Special Summon 1 Level 4 or below 'Elemental Hero' monster from your hand.

The next card was O - Oversoul, a normal Spell Card. Select 1 Normal Monster in your Graveyard that includes 'Elemental Hero' in its card name and Special Summon it to your side of the field.

The next cards were 2 copies of Polymerization, which were each a normal Spell Card. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

The next card was Pot of Greed, a normal Spell Card. Draw 2 cards from your Deck.

The next card was R - Righteous Justice, a normal Spell Card. Destroy Spell or Trap Cards on the field equal to the number of face-up monsters on your side of the field that include 'Elemental Hero' in their card names.

The next card was Sabatiel - The Philosopher's Stone, a normal Spell Card. When a 'Winged Dragon' is destroyed, you can add this card from your Deck to your hand. When you activate this card, pay half your Life Points to switch this card with 1 card in your Deck or Graveyard. After you activate that card and it resolves, add this card from your Deck to your hand. If you activate this card after switching cards 3 times by this card's effect, its effect becomes the following effect. This turn, Select 1 face-up monster on the field, and multiply its ATK by the number of monsters your opponent controls.

The next card was Silent Doom, a normal Spell Card. Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.

The next card was Skyscraper, a Field Spell Card. When an 'Elemental Hero' monster you control battles an opponent's monster whose ATK is higher, the "Elemental HERO" monster gains 1000 ATK during damage calculation only.

The next card was Spark Blaster, a Equip Spell Card. You can only equip this card to 'Elemental Hero Shockburst'. During the Main Phase of your turn, you can change the battle position of 1 face-up monster. After you use this effect 3 times destroy this card.