Nora's Big Mistake Ch. 39

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These curses, if not broken, can follow the afflicted to their grave and beyond, causing even their very spirit to be cursed. And even in rarer cases, the "Cursed" could even benefit from their curse and embrace it.

Enhanced/Supernatural Condition: Vampires possess supernatural capabilities, attributes and aspects that are drastically beyond what is naturally possible. With their condition alone, they can dwarf most beings in their respective universe, being virtually supreme in their existential aspects and attributes. With their superhuman physique, they can move buildings, run at the speed of light, survive nuclear explosions unscathed, and remain active for days to weeks untired. With their mind, they can amass knowledge and information about everything, allowing them to invent and create things beyond the grasps of regular humans. They can master languages and subjects in mere days or even hours too.

Beyond their physical and mental condition also lies other aspects like their bodies or soul, like possessing senses able to perceive things the ordinary human is completely ignorant to, harbor esoteric bodily aspects like cells capable of inducing supernatural effects or even having an extremely robust and strong soul and spirit able to withstand conceptual attacks.

Enhanced/Supernatural Agility: Vampires are glaringly, obviously and super/unnaturally more agile than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more agile and able to combine their balance, bodily coordination, speed, reflexes, strength, and endurance better than regular beings (in that verse).

Enhanced/Supernatural Combat: Vampires possess immense combat skills, both offensive and defensive, that far surpass other beings of their verse. Their skills may be highly innate superhuman, honed or both. This encompasses speed, strength, precision, reflexes, technique, analysis, control, adaptation, and all aspects of practical fighting. Depending on the vampires, they may be specialized in specific types of weaponry (melee, ranged, natural, etc.), and invariably wield them with surreal efficiency, or possess incredible unarmed combat skill or have superhuman proficiency to utilize magic or their superpowers in combat and can perform inconceivable supernatural feats. Most observers are simply incapable of understanding what's happening, with only a vampire being able to gauge the skill of another.

Enhanced/Supernatural Durability: The vampire's body tissue, skin, muscles, bones, etc. are extremely resilient, allowing them to withstand harmful forces on the body such as crushing weights, impacts, pressures, changes in temperature, etc. Also, vampires usually possess drastically enhanced levels of strength and stamina, due to how durable their body has become, allowing them to resist tearing muscles and/or breaking their bones.

Enhanced/Supernatural Endurance: Vampires are glaringly, obviously and super/unnaturally more enduring than other beings in their verse because their capabilities are pushed beyond the natural limits; making them able to work longer/survive without supplies, resources, energy, or other items for an immensely extended amounts of time, far longer than regular beings (in that verse).

Enhanced/Supernatural Regeneration: Vampires can regenerate completely so long as they are not instantly killed by an attack (i.e. Disintegration, Incineration, and One Hit Kill). For some vampires, this involves that as long as the "core" is undamaged, they can regenerate. Because the cells and telomere lengths are constantly regenerating and rejuvenating, they do not age, recover any damaged body parts, and sustenance intake required is drastically reduced, to the point the vampire is close to true immortality. Even complex parts such as damaged brain cells and nerves can be repaired, effectively keeping the mind intact and making decapitation more difficult as the vampire can simply reattach their heads to the neck, sealing the cut.

The vampire is practically immune to drugs, disease, and all harmful foreign substances, and will be forever in their optimal health and physical prime. They are immune, or at least highly resistant, to telepathic attacks, since the regenerative power restores brain cells to its unaltered state, blocking their mind from any attacks or invasive attempts.

Enhanced/Supernatural Senses: A vampire's sense of sight, taste, hearing, touch, and smell are glaringly, obviously and super/unnaturally more acute than other beings in their universe. They can see thousands of miles away with immense resolution and see/track things too fast for the natural eye, hear through dense walls perfectly and listen to the smallest vibrations/noises from extremely far away places even in deep space, smell anything over vast distances up to and including individual molecules/atoms, taste the smallest details to the extent of distinguishing at a molecular level, and feel the slightest vibration in the air, ground and water. In some cases, the vampire can develop a sixth sense and various ESP abilities, allowing them to perceive/sense things no ordinary senses can detect.

Night Vision: Vampires have excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.

Enhanced/Supernatural Speed: Vampires can move at speeds drastically beyond what is naturally possible over other beings in their universe because their capabilities are pushed far beyond the natural level, making them immensely faster than regular beings (in that verse) as they can travel anywhere from supersonic to hypersonic speed or even lightspeed and infinitely beyond.

Enhanced/Supernatural Stamina: Vampires' stamina is glaringly, obviously and super/unnaturally greater than other beings in their universe because their capabilities are pushed beyond the natural level; making them immensely more enduring than regular beings (in that verse).

Enhanced/Supernatural Strength: Vampires are glaringly, obviously, and super/unnaturally stronger than their race because their capabilities are pushed beyond the natural level and superior to most supernatural beings in their verse; making them immensely stronger than normal members of their species (in that 'verse) can be achieved by any method of training.

Depending on the vampires, they are capable of lifting from large tanks to large airplanes and able to lift massive boulders and locomotives with ease. Their high-level immense strength enables them to easily overpower individuals with Peak Human Strength and Enhanced Strength. Vampires are capable of tearing the strongest metals like a piece of paper with their bare hands. Offensively, depending on the vampires' strength, they can send opponents flying several miles away, create cracks in the lithosphere, or release a force of energy equivalent to nuclear weapons upon an entire city.

Longevity: The vampires possess an extended lifespan, allowing them to live longer than a normal human; this can be the result of their power set or their species. Vampires are often called "Longevals". Longeval means long-lived. Some vampires are capable of living for centuries or hundreds of years. Other vampires are capable of living for aeons or thousands of years. Though it's quite rare for most to be capable of living for millions of years.

Semi-Immortality: Vampires never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the vampires will always be at their physical prime. The vampires will also be immune to aging abilities, such as Age Acceleration or Reversal.

Immortality: Vampires possess immortality: an endless lifespan, as they can never die, never age, never get sick, are completely self-sustaining, free from all bodily necessities, and can shrug off virtually any kind of physical damage. Vampires are often called "Immortals". Some vampires are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death or even the combination of the two.

Echolocation: Vampires can emit sound waves and use the echoes that return from various objects to locate and identify the objects. Alternately, they can use ambient sounds to do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage.

Glowing Eyes: Vampires possess eyes that glow which allows them to generate light, sometimes allowing them to see in the dark clearly. Some vampires' eyes vary in color while glowing. Vampires may or may not be able to control the color of the glow.

In some cases, the eyes may glow involuntarily when the vampire calls on another power. This can cause Glowing Eyes to act as a sort of limitation, tipping others off that they are or are doing something supernatural. Glowing eyes also happen if the vampire is under a mind control/possession/hypnosis state.

Unlike Light Vision, the vampire can't manifest their eye lights as beams or blasts. Some vampires have eyes that glow when their powers are active. Vampires' glowing eyes may have various colors, including: red, orange, yellow, green, blue, purple, and etc.

Highlighting: The vampires can highlight any presence, from an intangible element like a scent, a sound, or a taste to an entity like a person, an object, an animal, etc., allowing them to perceive, locate, identify, and track the target(s) even from afar.

Hunting Intuition: The vampires possess extraordinary innate talent and instinct in/for hunting all things. They can easily track anything under any conditions, automatically sense the weaknesses of their prey and exploit them and finally kill or capture their prey. Vampires can easily and quickly forage for food in any circumstance, without any trouble. They can intuitively hunt by any means and in the most effective ways possible, use anything at hand to do so and, have no mental/emotional issues or moral dilemmas either before, during or after the deed. Vampires have an intuitive mastery of all associated hunting skills, perfectly applying all the right skills at the right time, granting them major leverage in any hunting and foraging situation. Vampires can perfectly and without a single flaw or mistake hunt any and every type of game or target there is, was and will ever be whenever they want with 0 zero effort.

Humanity Rejection: The vampires are able to reject the entirety of their humanity/human qualities, completing a conversion and fully becoming a monster. Alternatively, rather than becoming a literal monster, the vampire simply becomes more evil and ruthless, possessing a Dark Heart or Dark Soul.

Humanity Retainment: Vampires can keep their humanity/human qualities intact; despite being converted into something that is no longer human at all, passing on into the afterlife, etc. they are able to still keep fragments of their humanity unchanged making them whole, self-aware and capable of human empathy/connection rather than feral minded monsters.

Advanced vampires can have their complete humanity flawlessly and permanently intact, being perfectly unchanged in every way; spiritual, emotional, mental, physical, etc, and being able to be immune/rejective to conversion based powers/methods without any fear of being turned into anything less than human.

Humanity Reawakening (Varies): The vampires can regain/reawaken lost or suppressed humanity/human qualities of themselves or others, restoring such things as self-awareness, emotions, and their ability to form human connections.

Killing Instinct: Vampires possess the capability that enables them to be the "ultimate killing machine". They have instincts to kill by any means and in the most effective ways possible, use anything at hand to do so and, have no mental/emotional issues or moral dilemmas either before, during or after the deed. They are, in short, cold and merciless killers. They are focused on nothing except killing their enemies and how they should do so, putting all of their efforts into making sure whatever they kill is good and dead. They can also give off a murderous aura, inducing fear into their opponents.

Lightning Bruiser - Enhanced/Supernatural Level: The vampires are a lightning bruiser, a type of fighter that combines both sturdiness and strength, with maneuverability. As opposed to mighty glaciers where they sacrifice their maneuverability for more toughness and more strength, the lightning bruiser instead keeps all of them.

Mind Control: The vampires can control the minds of others, including their thoughts, perceptions, memories, emotions and personality. Depending on the vampire's skill and power, this can range from a trance-like state very similar to hypnosis, to the target being completely subject to the vampire's control. A skilled vampire may be able to control the minds of multiple people simultaneously. The target(s) can be placed in a semi-conscious state, where they may have no recollection of any actions that they perform while under the vampire's control; and whilst enthralled, the recipients may display capacities that they would otherwise not be capable of in their normal state.

Hypnosis: The vampires can put others in a trance, making them highly suggestible and allowing the vampire to affect or directly influence their minds to their commands.

Natural Weaponry: The vampires possess some form of natural weaponry, including claws, fangs, horns, beaks, clubbed tails, etc., and know how to use them.

Claw Retraction: The vampires can project/retract razor-sharp claws/talons of energy, bone, metal, keratin, etc., from their fingertips/hands/wrists/fists/feet for various (mostly offensive) purposes.

Fang Retraction: The vampires have abnormally sharp fangs and can deliver a deadly bite with them. In some cases, the fangs may even be retractable.

Powerful Bite: Vampires have a particularly strong bite, either because of sharp fangs/teeth, strong jaw-muscles, unusual jaw-structure (mandibles of insects, beak, etc.) or some other reason. Exactly what they can bite depends on the jaw-strength, resilience of their teeth/bite-surface and their shape.

Shapeshifting: Vampires can shapeshift, changing their form and appearance at will, maybe even transforming and reshaping themselves down to their genetic and cellular structure. They can impersonate others or enhance their own body for combat, either by turning into animals, humanoids, monsters, etc. or by making the body stronger. Vampires with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc, even being able to form limbs into weapons and reforming after being blown apart by explosives. Some more experienced vampires can even manipulate their DNA and completely change it on a molecular level.

Animal Morphing: The vampires either are or can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. They are able to transform into animals that exist, alien animals and/or animals that are extinct, such as Dinosaurs.

The vampires may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

Bat Physiology: The vampires either are or can mimic/transform into bats.

Sleeplessness: The user has no need to sleep, allowing them to continue living through their lives without suffering health decline from sleep deprivation.

Soullessness(Varies): Vampires possess no soul or spiritual tether to the world, essentially making the vampires emotionless and immortal, as a person needs a soul to have a degree of mortality in the first place. A soulless person does not possess emotions or feelings to cloud their ambition making them excellent killers and assassins and they cannot be tracked in mystical ways due to a lack of spiritual essence.

Vampires can not be influenced by the powers of Heaven or Hell and are immune to the effects of Soul Manipulation, Necromancy, Soul Absorption, Soul Removal, Contract Bestowal or Penance Stare.

Undead Pulse: The vampires exist in a paradox state of being simultaneously alive and undead by all definitions of both states. They may appear to be alive for all intents and purposes, to any test or scan, but possess undead/necrotic energy sustaining and empowering them, their living and undead states may exist on a scale depending on how healthy they are.

Venomous Fangs: The vampires possess teeth that are coated with or secrete natural venom, which can extend to the victim when said victim is bitten by the fangs. The poison can have a variety of effects, ranging from sedation, paralysis, mutation and instant death.

Wallcrawling: The vampires can scale walls and ceilings, no matter how rough or smooth they are. They do not deny gravity, but adhere to surfaces unaided using various ways. However in order to be considered true wall-crawling, the vampires must be able to maintain balance for long periods of time, compared to Wallrunning where the energy is only temporary. Beings with superhuman strength or with super strong and dense claws could simply dig their fingers or into a surface, then propelling upward and digging in again, generating the effect of wall-crawling. In some cases, the vampires may simply be able to make use of any handholds they find, no matter how small, to wall crawl. Alternatively, the being's body and skin could possess other adhesive properties in common with certain animal species, such as the suction pads of a frog. Those with Reptilian Physiology could have microscopic hair/bristle-like structures on their hands and feet like a gecko, a trait that is shared with those with Insect Physiology and Arachnid Physiology. The use of setae, as well as nanoscale fibers, can allow a being to access electrostatic attraction forces known as Van der Waals Force to interact with positive and negative molecular charges to effectively cling to an object or structure at a molecular level.

Tara's vampirism was a part of Stryker's plan. Seraph served as the Stryker's sleeper agent to infiltrate the SuperTeens and disband them from the inside out via Tara.

Tara contacted Seraph using her com-link.

Start Flashback....

A mother and her two daughters were sitting in the bedroom. The mother, physically aged 54, had pale white skin, short black hair, and red eyes. She was a pure born neonate vampire. Her daughters were both still human. Her oldest, aged 19, had brown eyes, pale white skin and cropped brown hair. The other daughter, age 18, had blue eyes, pale white skin and long blonde hair. Their mother smiled. Her red eyes glowed. She began to hypnotize her daughters. Once they were both under her mental control, she stripped off her clothes. The mother's name was Seraph. She had 40DD breasts and a massive 20.5 inch long cock. She then looked at her 19 year old daughter. "Megan sweetie," she said. "I want to see your beautiful, young, naked body. Strip naked for me." Megan nodded. She removed all of her clothes. She had 34C breasts and a nice 13.5 inch long cock. Seraph smiled as she stroked her daughter's head. "Now, tilt your head to the left side and offer your neck."

"Yes Mistress," Megan said. She tilted her head and offered her neck. Her mother then licked the neck, savoring the sensation. Without any word, she bared her retractable fangs, bit Megan's neck and infused the young girl with her own soul. After a few minutes, Seraph pulled away from her daughter and looked into her eyes. Her daughter was now a fledgling.