Nora's Big Mistake Ch. 60

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Power Bestowal: Mary can give superpowers to others, either permanently or temporarily.

Virtue Inducement: Mary can bring out the virtues of others. Doing so, causes the victim to perform the seven heavenly virtues. This allows the victim to be enlightened and blessed as they had performed a meritocracy. To achieve moral excellence. This power consists of virtues from every religion, faith, ideology, ethics and/or law & order.

Structural Strengthening: Mary is capable of strengthening the structures of matter and objects through various means, making her harder to take down or break.

Empowering Touch: Users have the ability to bestow special powers and/or abilities via touch.

Spell Casting: The user can cast spells, which are formulae for producing specific magical effects and phenomenon. Such formulae are often a series of magic words, symbols and incantations, but they can also take the form of specific thoughts, gestures, rituals and other actions that can sometimes require additional components to function properly, such as the use of items like wands or certain conditions such as celestial events. If the user is powerful or skilled enough, they can cast their spells as nonverbal spells which doesn't require them to say the incantations to perform the spell. Spells take form in a variety of ways, such as offensive spells taking the form of abilities like energy rays or pyrokinesis, defensive spells taking the form of abilities like a shield or intangibility, and supportive spells take form of abilities like superhuman strength or teleportation. Some spells may even become physically manifested or embodied by certain objects, markings, geometric patterns or other constructs.

Mystic Metal Generation: User is able to generate esoteric metal, metal with magic effects, allowing for a wide variety of magical metal based effects.

Symbiotic Magic: User can utilize magic/spells based on symbiotic relationships with other entities, the bond between them allowing the user to harness magic that would be otherwise difficult or completely unavailable.

Symbiotic Magic Attacks: The user can release/use symbiotic magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of symbiotic magical energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Symbiotic Elemental Manipulation: The user can create, shape and manipulate the elemental forces of a symbiotic relationship. The bond between entities allows them to harness elements that would otherwise be difficult or completely unavailable.

Magic Generation: The user can generate magic, acting as a source for the archaic energy and can even empower other magic-users.

Guardian Magic / Arts: The user is capable of wielding magic related from a line of guardians. There are instances of individuals who possess unique magical powers that have been pass down to one guardian to another. With each new generation becoming stronger through the achievements and progress of their predecessors, this magic can get stronger, adapt, and even evolve. The user can utilize the Guardian Arts, a specialized system of powers/techniques based around guardian power. There are instances of individuals who possess unique supernatural abilities that have been pass down to one guardian to another. With each new generation becoming stronger through the achievements and progress of their predecessors, these powers/techniques can get stronger, adapt, and even evolve. Through practice and training, one is capable of exhibiting distinctive techniques based on their predecessors' abilities, including martial skills (attack powers), physical enhancements (heightened senses, speed, strength, etc.), supporting practices (healing) and/or skills affecting the nature of existence (universal force control, reality warping, etc.). These practices can even be available to those who are part of the line of guardian, which makes it impossible for these powers/techniques to be stolen, copy, or siphoned.

Hero Force/Power Manipulation: The user of this power possesses and is able to control powers of a guardian. This ability grants the user great strength, abilities, and control over numerous variations of guardian energies with each new generation becoming stronger through the achievements and progress of their predecessors making this can get stronger, adapt, and even evolve. The user has control of anything that is connect to the guardian legacy. They are able to manipulate objects and relics that are connected to their power, allowing them to achieve feats that are impossible to be reached by normal standards.

Energy Projection: Chosen ones can project their transforming lightning bolts as offensive weapons.

Magical Attacks: The user can release/use magic to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc., from huge rays of pure magical energy that can knock over or even obliterate dozens of targets, or slightly singe them.

Spell Creation: The user is capable of creating brand-new spells and using them, sometimes on the fly. The user can combine two or more spells together to create a new spell that is similar.

Magical Energy Manipulation: User can create, shape, absorb or manipulate magical energy; a form of mystical energy that fundamentally fuels and/or manifests all magical phenomena such as spells, practices, rituals, circles and enchanted objects. through this mystic energy users can transmute magic for a variety of effects and purposes, including obtaining magical powers from external and internal source, yielding upstanding results in the users magical practices. Users can even invoke other forms of energies for specific forms of magic that require said necessary energies to empower their spells.

Weather Manipulation: Mary can sense, channel, shape, create and manipulate the weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog, and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation:

Air Manipulation - for wind and related effects.

Electricity Manipulation - lightning in all variations.

Thermal Manipulation - make it cold or hot.

Water Manipulation - rain, snow, fog, etc.

Divinity: The user has divinity and divine powers granting them an immense amount of sheer power, making them a divine being by nature, a status which can be obtained a number of different ways. Users can gain divinity by having a divine ancestry, transform into a deity either by another god or by faith, channels acts as a vessel for, the power/soul of a deity, mimic/steal powers from a deity, or be enhanced/evolved to the point of godhood. The level and forms of divinity is variable and unique by the user's nature and character of being, thus weaker or stronger users of divinities is ultimately reliant on the user alone.

Magical Divinity: The user has the magical form of divinity and divine powers granting them an immense amount of raw power beyond the mundane, making the magical divinity users divine beings by nature, which is a status that can be obtained several ways. Users can gain this type of divinity by having a divine ancestry, being transformed into a divine either by another more powerful magical divinity, a deity, higher being, by faith, channels, acting as a vessel for the power/soul of a deity, mimicking/stealing powers from a magical divinity or being enhanced/evolved to the point of godhood. However, at times, users of the magical divinity are weaker or stronger than deities depending on the type of divine being they are in question. The level of this variant form of divinity is variable and unique by the user's nature, character of being, and species, thus weaker or stronger users of magical divinity are ultimately reliant on the user alone or the being that made them.

Guardian Arts: The user can utilize the Guardian Arts, a specialized system of powers/techniques based around guardian power. There are instances of individuals who possess unique supernatural abilities that have been pass down to one guardian to another. With each new generation becoming stronger through the achievements and progress of their predecessors, these powers/techniques can get stronger, adapt, and even evolve. Through practice and training, one is capable of exhibiting distinctive techniques based on their predecessors' abilities, including martial skills (attack powers), physical enhancements (heightened senses, speed, strength, etc.), supporting practices (healing) and/or skills affecting the nature of existence (universal force control, reality warping, etc.). These practices can even be available to those who are part of the line of guardian, which makes it impossible for these powers/techniques to be stolen, copy, or siphoned.

Energy Power Link: The user can make their powers linked to energy. The dynamism fuels the powers and allows them to be strengthened and utilized on various levels.

"A" for the Courage of Achilles (Greek Hero of the Trojan War): This aspect is physical and partly psychological, and gives Mary superhuman amounts of inner strength to draw off from, while also making her indestructible to harm. Bullets have no effect on Mary, and conventional weaponry does nothing to her physical body as well. Only the most powerful of superhumans can topple her. She withstood a punch from an enraged Superman without any noticeable pain and injury afterwards.

Invulnerability: Mary Marvel is virtually invulnerable, and resistant to all types of physical injuries. Her resilience to damage is on par with beings such as Superman, but without the weaknesses.

Toxic Immunity: Mary is immune to all the toxins of the world and can be immune to all diseases and sickness of all of the world and be immune to all of that and can not die from it.

Energy Resistance: Chosen has immunity to all magical attacks and can take such attacks full on without sustained damage, such as; being hit with spells from magical opponents, even the magic of other chosen ones.

Telepathic Resistance: The user is highly resistant to any/all mental intrusion, including psychic or empathic powers, Hypnosis, Mental Hallucination, deception, etc. Telepathy only "hear" static, while mind controllers will have trouble manipulating those shielded.

Superhuman Durability: The muscle tissue, skin, muscles, bones of the users are incredibly resistant, allowing them to withstand potent attacks. Like nuclear bombs, extreme atmospheric/water pressure, temperatures fatal to an average human, like a cold that borders on absolute zero, or a heat that rivals the sun's surface. Due to its extremely high durability, users' bodies also naturally manifest improved levels of stamina and extreme resistance to the physical pain of any kind.

Bullet Immunity / Bulletproof Skin: The user is immune or highly resistant to bullets and gunfire, whether by having an armor or naturally tough, ability to heal very quickly, letting the bullets pass right through them or some other way.

Magic Immunity/Resistance: The user is invulnerable to most, if not all, forms of magic and magical powers (magic absorption, incantation, etc.). Advanced users may be able to select which spells/curses or potions can affect them.

Energy Resistance: The user is able to withstand various forms of energy, concussive, electrical, or heat-based attacks.

Anxiety Immunity: User is completely free from and immune to anxiety, concern, trouble or worries of any kind, allowing them to maintain their confidence and innocence no matter what kind of trouble or torture befalls them. This makes them completely immune to corruption/temptation, granting them a permanent sense of confidence and pure innocence that remains untainted by even the most corruptive of evil forces.

Indomitable Will: Because of Achilles' blessing, Mary Marvel is very strong willed in her actions.

Immortality: As long as she remains in her empowered form she doesn't age.

Optimism: With the Courage of Achilles combined with the Wisdom of Solomon and the girlish personality of Mary Batson this creates a certain kind of optimism of which Mary Marvel is supremely known for. Able to smile down most opponents and using her powers in special ways other than fighting, Mary Marvel will forever remain the staple "girl scout".

Superhuman Bravery: The user is capable of suppressing their fear and drawing upon superhuman reserves of courage and/or fearlessness allowing them to act/react normally in dangerous situations like combat, rescue operations, etc.

"M" for the Speed of Mercury/Hermes (Herald/Messenger of the gods; God of travels, boundaries, shepherds, roads, hospitality, diplomacy, trade, merchants, invention, theft/thieves/thievery, orators, wits/cunning, language, writing, measurements, astrology, astronomy, sleep, dreams, magic, fertility, athletics/athletes, speed, trickery, international trade, commerce, athletes, exploring, mail deliverers, literature, art [including useful arts], transitions, wrestling, travelers, sports, business, gymnastics, cunning wiles, communications, persuasions, messengers, transition, guides, border crossings, transition, games, borders, eloquence, literature and poetry; Patron of Merchants; Guide of the Underworld): With the blessings of Mercury, Mary can run as fast as a bolt of lightning, this means Mary can at least run at the speed of light (671,000,000 miles per hour).

Flight: With Mercury's blessing, Mary is able to hover or out right fly at high speeds.

High-Speed Flight: Users can fly at super-high speeds, such as supersonic, hypersonic, light speed, or even faster than light speed.

Flight Magic: The user is able to perform a form of magic that allows them to utilize to flight.

Superhuman Speed: She can move at incredible speeds making her fast enough to fight beings such as Superman and Black Adam.

Superhuman Reflexes: Mary's reflexes are heightened to superhuman levels. She has even reacted to the likes of Superman in battle.

Superhuman Agility: Mary with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips, leap across rooftops, and numerous other gymnastic, athletic and martial implements with little to no effort. Agility is "the ability to rapidly respond or change by adapting its initial stable configuration", the ability to change the body's position efficiently, and requires the integration of isolated movement skills using a combination of balance, bodily coordination, speed, reflexes, strength, and endurance.

Super Dexterity: Mary can precisely control her movements and muscles, making her unable to be clumsy or fumbling. She can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly without ever tripping or wobbling. She can even move her finger or toes effortlessly, with tendon strain no longer being a problem. She can only fall over when physically uprooted or pushed, though most times she can land on her feet. Practiced users can stand up right on even the most unstable surfaces, such as a moving vehicle, a collapsing building, or an earthquake. They also are able to regain balance or bounce back to their feet quickly and perform feats such as shooting a gun, throwing a knife, or fighting at seemingly impossible angles and positions.

Lightning Bruiser: The user is a lightning bruiser, a type of fighter that combines both sturdiness and strength, with maneuverability. As opposed to mighty glaciers where they sacrifice their maneuverability for more toughness and more strength or fragile speedsters who sacrifice toughness for speed, the lightning bruiser instead keeps all of them.

Speed Strike: The user is able to use striking skills at very high speeds, meaning that they can punch, kick, cut, piece, smash, etc. at high speed effectively. Also since due to relativistic mass by traveling at great speeds, and hit blows of tremendous force.

She can access her powers by uttering "SHAZAM!" as Billy does, but chooses to access them by tapping into the magic in the Earth's ley lines. Consequently, that limits the use of her powers, forcing her to tap other sources of mystic power when necessary. Notably, she absorbed Klarion's and her teammates, Thirteen and Khalid's power when the Earth's ley lines got disrupted.

Mary had the following equipment;

Original Suit: In her petite superpowered state, Mary Marvel originally wore a red short-sleeved blouse and red skirt lined with gold trim, which included a lightning bolt insignia and cape.

Mary Marvel Suit: Her battle suit mirrors that of Captain Marvel's, albeit white. When she returns as Black Mary, all the white on her suit is black and she now wears her hair down.

Schoolgirl Uniform: Mary had the same schoolgirl uniform that all the Dickgirl University students wore when they were at school.

Mary saw that people were trapped underneath a wall of rubble. She flew over and grabbed the rubble. "Hercules, give me your strength," she said. She was then able to fling the wall off the people, saving them. Suddenly a stray wire fell from a power line. "Zeus, give me your power." She was able to take the wire and drain it of electricity. She then saw a small fire that broke out. "Oh no."

Up in the sky.....................................................................

Courtney/SpeedFrost and Chloe/IceSpeed were flying in the sky together. They suddenly received the news of the fire and flew to assist in the evacuation and rescue.

Back in the city.................................................

Mary was trying her best to put out the fire, but her powers were making it worse. Chloe and Courtney landed in front of her.

"Chlo, I'll take care of the fire," Courtney said. "You handle the civilian casualties."

"Got it sis," Chloe said as she helped to get the civilians to safety.

"Okay, I can do this," Courtney told herself. She unleashed her fury at the fire, but it didn't stop. The fire spread to another area. "This fire is not going to be easy to contain. I'm gonna try to use another stream to counteract it." She used her heat vision and started a new fire. However, instead of putting each other out, the two streams of fire combined together and became more powerful.

Chloe was saving the civilians when she saw her sister was in danger. "Courtney," she shouted. "Hang in there, I'll help you." Chloe unleashed her full power of ice manipulation and blanketed the fire with snow.

Courtney was not happy. Without any explanation, she flew off. Chloe apologized and followed her sister back home.

Back in the apartment......................................................................

Naomi was worried about the new problem. She activated F.R.I.D.A.Y. "F.R.I.D.A.Y., access the com-links of the others that we sent to Thawne's HQ," she said. The com-links were being jammed. "Boost the sensors and search for heat signals."

"Authorized access required," F.R.I.D.A.Y. said. "Requesting authorization code."

"System override," Naomi said. "Code X interface."

"Systems co owner accepted," F.R.I.D.A.Y. said. "Boosting the sensor. Comlink of all members have been jammed. Heat signals have not been detected."

Naomi slammed her fist down on the table. "That pyrogenetic speedster," she said. "What has she done?"

In Thawne's HQ................................................

Constance, Vivian, Linda, and Violet were all in separate cells. Violet woke up and looked around. "Oh my aching head, remind me not to go anywhere with a handover," she said.

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