by Exigaet
the main suggestion I would make is cut back on the volume of technical details when describing space ships, etc. Keep it to basics, and you can dribble in detail when tbe weapons become an active part of the plot. Readers will forget all the details, anyway, if it's dozens of chapters before the tech comes into play.
As is, the details are a drag on the pacing; I found myself skimming over or skipping completely.
The same can be said for the volume of gaming stats. Finding a concise way to weve them into the story line, while keeping them from dragging down the pace is your biggest challenge, but well worth mastering.
GeoD