Nora's Big Mistake Ch. 26

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They dodge the attack and prepare for the end. Suddenly, a blast of water strikes Angela, sending her flying and slamming her into the nearby pond.

"What the fuck Sis," Hailey said as she walked over to Sapphire. "What is going on?"

Sapphire turned to face her stepsister and kissed her lips. "Mom or not," she said. "No one harms my big sister."

Sapphire Applebee, thanks to the particle accelerator explosion, had hydrokinesis. Sapphire could manipulate water and was extremely skilled and dangerous at doing so.

Working together, Hailey and Sapphire blasted their mind-controlled mother back.

Angela, growling in anger and rage, tried to push forward. However, her stepdaughters Hailey and Sapphire continued to blast her with their respective powers.

"I don't think we can hold her back much longer," Sapphire said. "If you're going to do something, do it now."

"Do," Cecile said. "Do what? I can't do anything?"

Sapphire smiled. "I wasn't talking to you," she said.

Suddenly, Angela was handcuffed by rock cuffs. The women were joined by Angela's final stepdaughter Violet.

Violet Applebee, thanks to the particle accelerator explosion, had geokinesis. She was able to manipulate earth, and could also trigger volcanoes.

Chained up and unable to move, Hailey, Sapphire and Violet then prepare to finish the job. Kathy stepped forward and stopped them. "You can't do this," she said. "I might be able to help her."

Kathy then placed her hands on Angela's head. Using her telepathic powers, she mentally fixed Angela. Angela looked up. "Girls," she said. "I'm so sorry. I couldn't stop myself."

Suddenly, they were joined by Alexis Jiwe. She was Mari's and Kuasa's daughter. She had the same powers and abilities of her two parents.

Her sister Allison, also called Allie then joined her sister. Allie Jiwe was Amaya's and Mari's daughter. She had the same powers and abilities of her two parents.

Next came the final sister. Amanda Jiwe was Kuasa's and Amaya's daughter. She had the same powers and abilities of her two parents.

They were then joined by their parents Amaya, Kuasa, and Mari.

Amaya Jiwe's powers come from the spirit totem. The totem harnesses the ashe, or the life force of the animal kingdom. It was passed down to her from her mother and from her mother's mother before that.

Amaya's animal empathy allowed her to communicate with all sorts of animals, including dinosaurs like Gertrude.

She had the powers via Spirit Totem. All of Amaya's powers come from her totem, which allowed her to harness the life force of animals, in essence harnessing their abilities.

She had animal empathy/communication. By manifesting the spirit of the tyrannosaurus rex, Amaya could communicate with other t-rexes and understand their emotions and body language.

She had avatar projections. Amaya could manifest solid energy constructs of the various animals of nature that were able to be physically intact with the world, acting as soldiers to aid her.

She had night vision. Through the spirit of a nighthawk, Amaya could see in the dark; this allowed her to spot Obsidian even after he used his powers to block out the light.

She had shield projection. Amaya could manifest a solid shield through the power of her totem.

She had superhuman agility. Through the spirit of the dolphin, Amaya becomes extremely fast and agile in water.

She had superhuman strength. Through the spirit of a gorilla, a rhinoceros, an elephant and a dinosaur, Amaya becomes incredibly strong; while harnessing the spirit of a lion, she is able to unleash powerful clawing-strikes that can launch an armored foe far away. Harnessing the spirit of the elephant allowed her to plow through the Dominators relatively easily. However, Amaya's superhuman strength is inferior to Nate Heywood's, even when she channelled the spirit of a gorilla; as the latter overpowered her relatively easily.

She had thermal insulation. Through the spirit of the seal; Amaya is unfazed by freezing temperatures.

She had underwater breathing. Through the spirit of the dolphin, Amaya can breath underwater or at least hold her breath for an extended period, like a dolphin does.

She had the power of wall crawling. By manifesting the spirit of a spider, Amaya can defy gravity, and crawl along walls and ceilings.

She also had the power of totem connection. The totem connects to other totems when in the presence of them.

Her abilities were as follows. She was a master hand-to-hand combatant/martial artist.

Amaya was a fifth-degree black belt; this training had allowed her to easily defeat Nazis and even hold her own against Sara Lance for a time, although Sara had the edge and Amaya had to use the spirit of the gorilla to defeat her. With help from Nate Heywood, Amaya was also able to overpower Malcolm Merlyn and pickpocketed him to get her totem back before using the spirit of the gorilla to defeat him. Amaya even managed to easily defeat the immensely skilled Freydís.

She was also a master knife wielder/knife thrower. In Amaya's attempt to kill Mick Rory, she was able to strike with deadly accuracy using a cooking knife, during which she also demonstrated the ability to seamlessly switch the knife between either hand; she would have successfully used these skills to disable the team had Nate Heywood not manifested his steel form and made himself impervious to her assault. Amaya also demonstrated the ability to throw shurikens with pinpoint accuracy, as seen when she threw one into Mick's sandwich to give him proof that ninjas existed.

She was an expert markswoman. Presumably taught during Amaya's time with the JSA, she is highly trained in the use of firearms; such as handguns, as seen in the reality created by the Legion of Doom.

She was an expert swordswoman. In Feudal Japan, Amaya was able to fend off a squadron of elite samurai with a katana alongside Sara. Amaya also defeated multiple dark knights in the battle for Camelot, and was also able to briefly duel both Damien and Nora Darhk. Amaya also fought on par against and soon defeated Edward Teach twice in a sword fight.

She was skilled in stealth/infiltration. Amaya is proven to be very efficient in tracking and gathering intelligence on suspects without being detected. During her mission in Paris, Amaya was able to work undercover while raising no suspicion until the Legends interfered. During her revenge-fueled attack on the Legends, she was able to silently sneak onto the Waverider, where she systematically subdued the entire team before engaging Mick.

Her weaknesses were as follows. Amaya's spiritual connection with the necklace prevents others from using the totem so long as her bond is stronger. Unlike her granddaughter, Mari, the necklace has not bonded with Amaya so it can be removed from her neck against her wishes, rendering her powerless.

She had a protective suit as her alterego, Vixen. Amaya's main weapon is the Spirit Totem. When Nora changed the timeline, the energy infused the abilities of the totem, allowing her to harness the ashe at will.

Kuasa had the following powers and abilities.

She had the abilities via the Anansi Totem. All of Kuasa's powers come from her necklace, which allows her to harness the life force of animals, in essence harnessing their abilities.

She also had the abilities via the Water Totem. Kuasa used the Water Totem in the original timeline; it was shown to give her intense strength and reflexes.

She had hydrokinesis. The Totem allowed the user to harness the power of water.

She had superhuman speed. During her fight against Sara Lance, Kuasa managed to evade all of her attacks very quickly.

She had enhanced strength. Kuasa was shown to have an extreme level of inhuman strength, able to overpower Sara Lance with ease and send her flying with a single throw.

She also had a peak of human physical condition. Even without her powers from her totem, Kuasa has shown to have incredible strength and reflexes.

She was also an expert hand-to-hand combatant/martial artist. Kuasa is a highly trained hand-to-hand combatant and martial artist; working with Ava Sharpe, she was able to defeat several pirates from Mallus' forces with ease. Her fighting style appears to consist of krav maga and boxing.

She also had occult knowledge. As the shared wielder of the Anansi Totem, Kuasa has a great knowledge of its supernatural powers as well as the other totems' powers and the general nature of mysticism and how it works.

Kuasa was a formidable unarmed combatant. Despite being surprised by Sara Lance, who had League of Assassins training, Kuasa managed to overpower her with ease to the point that Sara needed Mick Rory to cause a distraction to escape. She uses a fluid style of fighting, able to evade incoming attacks and counter them. Kuasa was also able to go toe to toe with and overpower Amaya Jiwe, an excellent martial artist in her own right, multiple times, even when the latter used her Anansi Totem.

Kuasa was seen to have the ability to resurrect and control the dead ancestors of Zambesi.

She had a Vixen suit. In the current timeline, in which Kuasa is a co-defender of Zambesi Village alongside her sister, she wears a suit similar to that used by Mari.

She had the Anansi Totem. Kuasa briefly bonded with the Anansi Totem after stealing it from Mari to summon the animal spirits and use their powers.

Shortly after, she lost it after being bitten by a spider - Anansi's true form. However, as a result of the Legends' machinations in Zambesi 1992 that saved the village, Kuasa grew up to wield the Anansi Totem, sharing it and the mantle of Vixen, with her sister. After a year, she returned it to her grandmother Amaya.

She also had the Water Totem. In the new timeline following Mallus' death, the Water Totem was entrusted to Kuasa along with the Fire, Earth, and Death totems to find them new worthy bearers.

She had the Fire Totem. In the new timeline following Mallus' death, the Fire Totem was entrusted to Kuasa along with the Water, Earth, and Death totems to find them new worthy bearers. She later gave it to Mari.

She had the Earth Totem. In the new timeline following Mallus' death, the Earth Totem was entrusted to Kuasa along with the Fire, Water, and Death totems to find them new worthy bearers. She then ended up with it.

She had the Death Totem. In the new timeline following Mallus' death, the Death Totem was entrusted to Kuasa along with the Fire, Earth, and Water totems to find them new worthy bearers.

She previously had a Time stone. While working with the Darhks as a follower of Mallus, Kuasa used a mystical stone allowing her the powers of teleportation and time travel. In the new timeline, in which her village was never destroyed, Kuasa presumably no longer has the time stone.

She previously had the Water Totem. After Kuasa briefly gained the Water Totem, she used it to summon and manipulate water. Kuasa was later incinerated along with the Water Totem, but later resurrected thanks to Mallus, after which the totem bonded to her person, allowing Kuasa to retain a much greater scope of its powers. Later though, Nora Darhk killed Kuasa by ripping the Water Totem out of her heart. The totem was then given to someone else.

She had the power of Animal communication/Zoopathy. As a totem represents the tribesmen' connection to their ancestral animals, Mari was able to communicate with the animals that lived around Zambesi Village even after being stripped of the totem, asking the savannah animals to help her in the fight against Kuasa.

She had the Abilities via Anansi Totem. Most of Mari's powers came from her necklace, which allowed her to harness the ashe, or spirit, of animals; in essence harnessing their abilities. After accessing its power, the Anansi Totem bonded with Mari, preventing it from easily being removed from her neck.

She had camouflage. Through the spirit of the chameleon, Mari could become essentially invisible, allowing her to blend herself in with her surroundings.

She had flight. Mari could access the spirit of the eagle, gaining the ability to fly. She was initially wary of this new ability due to a fear of heights, but later overcame it after falling from a building while fleeing from the Flash and Arrow and flying.

She had superhuman agility. Through the spirit of the tiger, Mari was very agile, able to leap great distances and perform incredible acrobatic feats.

She had superhuman hearing. Through the spirit of the owl, Mari had very acute ears, able to hear quiet noise from great distances.

She had superhuman smelling. Through the spirit of the wolf, Mari could lock onto a target's scent by first getting a sample of it. From this, she was able to determine if a target is within a wide area and likewise track them down.

She had superhuman speed. Through the spirit of the cheetah, Mari could run incredibly fast, so much so that even the Flash (moving at Mach 1 at the time) had a hard time catching her.

She had superhuman strength. Through the spirit of the elephant, gorilla, lion, or rhinoceros, Mari could gain the power of super-strength. She was able to tip over entire water towers and crumble one of Oliver's arrows in her hand. The strength Mari possessed proved great enough to challenge Damien Darhk's telekinetic power, as he struggled considerably to just barely repel her. Mari was even able to destroy the Khushu Idol with the combined strength of these animal spirits.

She had underwater breathing and fast swimming. Through the spirits of the fish, dolphin, crocodile, and octopus, Mari was able to effectively fight and function underwater, as seen when battling Weather Wizard and Benatu Eshu.

She had the power of wall climbing. Mari could gain the wall-crawling abilities of a spider, defying gravity.

She had an artistic skill. An aspiring fashion designer, Mari was a proficient sketch artist.

She had a peak of human physical condition. As a superhero, Mari was in remarkable physical form.

She was an skilled hand-to-hand combatant. While unknown to what degree, Mari demonstrated noticeably well-coordinated kicks and punches while facing off against an Anansi Totem-bearing Kuasa, evading the latter's attacks long enough to get a spider to bite her sister. Also, the fact that Mari was arrested for assault with a mere pen implies further proficiency in close-range combat.

She was an expert stick-fighter. Mari was able to accurately throw a spear at Kuasa's arm with enough force to draw blood.

She had occult knowledge. Since acquiring the Anansi Totem, Mari delved into the supernatural archives to better understand its power. Therefore, she had come to grasp the general nature of mysticism and how it works, being able to deduce the secrets of Damien Darhk's powers.

She was vulnerable against spider bite: Because a spider is the natural form of Anansi, it's bite could sever Mari's bond with the Totem, allowing it to be removed from her neck, preventing her from using most of her powers. However, even when she wasn't wearing the totem, Mari could still communicate with animals.

She had the Anansi Totem. Mari bonded with this necklace to summon the ashe of animals to use their powers. She gave this to Amaya.

In the original timeline, Mari designed a suit to use in her superhero identity, Vixen. In the current timeline, she wore one as a protector of Zambesi, alongside Kuasa, who wore an identical one.

"What's going on?" Amanda said. "Who are you people?"

Kathy, Cecile and Jenna then explained that Stryker was going to wipe out all multiverse people. Just then, Beth, Kate, Gabi, Kelly, and Brittany Kane approached.

Beth was confused. She had a high-level intellect/master tactician/manipulator/leader. Beth was able to attack highly secured places and bypass security measures with ease and swiftly adjusting to changing situations. Beth also effectively lead the Wonderland gang and was perfectly able to develop and orchestrate complex plots against her enemies. Beth is able to stay ahead of both the GCPD and the Crows, predicting their moves and using them to her advantage. Even as she was near death, she cleverly manipulated the Crows into hunting her doppelgänger at Wayne Tower. When looking at a file containing details about Ethan Campbell, she quickly deduced that he was really August Cartwright impersonating Campbell. In addition, she succeeded in manipulating her sister into "breaking" her code, when she handed August to her and let him goad her into killing him after learning the full tragic story of Beth's transformation into Alice. Even at her weakest state she still managed to turn the tables, in only one week, after being imprisoned in Arkham, she managed to completely take over the asylum after having the warden killed and replaced by Mouse. A feat not even all the other inmates, who are considered to be Gotham's worst criminals, were able to accomplish. When it was time to escape, she masterfully plunged the city into chaos after releasing all of Arkham's inmates as a distraction. Her own father even began comparing her methods to the legendary psychotic criminal the Joker.

She had medical knowledge. At the age of 14, Beth was taught by her kidnapper and tormenter, August, about the human anatomy so she could easily skin a living or a dead human being and preserve said skin. Alice was able to make Johnny look "normal" at her first try, a feat that August alone couldn't do.

She was an expert interrogator/torturer. Beth is a very effective interrogator and torturer, she also knew many different skinning techniques, most likely taught by August. After getting locked up in Arkham by her sister's betrayal, she became far more merciless than ever before, as she took pleasure in electrocuting two cryptographers to death out of spite, and electrocuting Julia Pennyworth to "motivate" Luke Fox in deciphering his father's journal.

She was an expert in toxicology. Beth was very proficient in toxicology and the use of poison.

She was an expert cellist. Beth was taught how to play Bach's "Cello Suite No. 1, Prelude" by her father, Jacob Kane. Even after more than a decade of not practicing, she still retained her skills with her very own cello.

She was also a master hand-to-hand combatant/martial artist.

Due to being trained by Safiyah Sohail and Ocean, Beth is a highly skilled hand-to-hand combatant and martial artist; as she was able to fight on par against and nearly best Kate Kane (under the persona of Batwoman) the latter who is a master hand-to-hand combatant and martial artist in her own right. Beth was also able to use her surroundings and a variety of improvised weaponry with great effect. During a second fight, she sensed Kate approach from behind, at a clear blind-spot, quickly dodging and was able to handily overpower a distracted Kate to knock her out; and in spite of the latter garbed in a bullet-proof suit, Beth was able to land blows on her sister that made Batwoman grunt with each hit. She also was able to kill two Crows operatives with her hands cuffed using a fishing line. Beth is also one of the deadliest combatants in the entire multiverse.

She was a master knife-wielder/knife thrower. Beth is very capable with using knives in combat, using them in close range fights against Batwoman and killing two cops with thrown knives with ease.

She was also an expert markswoman. Beth is highly skilled in the use of firearms; this is seen when she used a Crows agent's gun to shoot other guards in quick succession during her escape. She was able to shoot two pistols simultaneously at Ryan.

She also had a high tolerance for pain. Beth has a high tolerance for pain; as she cut her palm with one of her knives to provide Kate with a DNA sample, without displaying any discomfort. She even was able to withstand getting stabbed by Tommy Elliot and enduring the pain from feeble stitching.