Nora's Big Mistake Ch. 26

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She had the power of intimidation. Beth is proven to be feared by the citizens of Gotham City up to the point that after she escaped from Crow's custody they started a massive riot outside the GCPD till they turn on the bat-signal, which was turned off after Batwoman was revealed to be a lesbian until the public demanded the signal to be turned back on. After her recent escape from Arkham, all of Gotham went under terror as she released all of Arkham's inmates upon the city.

She had balisong knives. Beth used regular butterfly knives for close-quarters combat or as makeshift throwing knives. She used one as a substitute after her butterfly knife was taken from her.

She also had a garnet-encrusted butterfly knife. Beth wielded a butterfly knife embroidered with her garnet birthstone from her childhood necklace as her main weapon. It was later taken by Batwoman during their fight and later stolen by Shane McKillen under orders from Catherine Hamilton-Kane, who ordered for the knife to be destroyed.

She had a wooden paddle. Beth used this wooden paddle to knock people unconscious and even used it to break the Bat-Signal.

She had guns/firearms. Beth has used firearms, primarily handguns; she used Jacob Kane's gun against him in an attempt to execute him, she also used a police officer's gun to shoot other guards in her escape, even holding Sophie at gunpoint to make her getaway. She also used the specialized railgun that can penetrate Batwoman's suit. During her fight with Ryan Wilder, she used twin pistols, but discarded them after the batsuit protected Ryan from the shots.

She had the book Alice in Wonderland. During her eleven years of captivity, Beth would seek comfort in reading Lewis Carroll's Alice in Wonderland book. Though the book was destroyed by August Cartwright, Beth and Johnny repaired the book, using fish wire. By 2018, she memorized each and every word in the book to heart. Beth would use the fish wire that was used to repair her book to escape captivity from Crows Security years later. After escaping Arkham, when Mouse decided he was going to leave Alice and her quest for revenge on her family, Alice gave him a send off party to which they burned the pages of the novel, since that was the item that anchor them to their trauma, and they needed to let it go once and for all.

She had a journal. During Beth's time ruling Arkham, she learned that the late Lucius Fox's journal has the knowledge on how to pierce the Batsuit from Tommy Elliot, she had Magpie steal the journal from Johnny Sabatino, in exchange for her freedom. After getting Lucius' glasses from her sister Kate, she began to easily read it and learned how she can kill her sister as Batwoman.

She had glasses. After making an exchange with Kate for Beth's prisoners, Luke Fox and Julia Pennyworth, Beth got her hands on Lucius Fox's glasses, and she began to easily read Lucius's journal and learned how she can kill her sister as Batwoman.

Kate Kane was not much different from her sister. She had a peak of human physical condition. As a vigilante, former soccer athlete, and a former top cadet of Point Rock Academy (one of the most elite military academies in the world) alongside Sophie Moore, Kate is in top physical condition, strong enough to throw her enemies into the air and quickly master opponents much larger than her with relative ease. Due to five years of brutal combat and survival training under various conditions, Kate is remarkably resilient to cold temperatures, having no qualms in free diving with no protection in icy waters. Her physical strength seems to be even a bit inhuman, as Kate has shown little to no difficulty in lifting and throwing around full-grown men. She was strong enough to punch through ice from underwater using handcuffs, kick open the boarded-up doors to Bruce Wayne's office, break a metal staff over her knee, and kick down Reagan's double-locked door. She is fast enough to exit a room unnoticed, not dissimilar to her cousin. Kate also has a high level of stamina, as by her own admission, she can hold her breath for two minutes, but it gets "shaky" after two minutes pass. Her reflexes allowed her to catch Alice's knife before it could hit the latter's doppelgänger, as well as dodge her own grappling gun's hook. Kate's father, Jacob Kane, offered her the opportunity to join the Crows, putting her on par with former Navy SEALs and Green Berets.

She had the skills of acrobatics/free-running. Since becoming Batwoman, Kate has developed free-running skills and can fall from a height of several feet without hurting herself. Her abilities allow her to dodge and attack with fluidity from different directions without losing balance, as seen during her duel with the Executioner. She has also shown to be capable of reaching the tops of skyscrapers throughout Gotham. Kate was able to easily climb up to a window of the Wayne Enterprises building. She demonstrated the ability to perform multiple variations of flips during her training in the Batcave.

She had honed senses. Kate's senses and reaction time are top notch, as she was able to avoid a blade strike from one of Alice's henchmen without looking.

She had a keen-level intellect/business acumen. Kate is very intelligent; despite her part-time heroism, she manages Wayne Enterprises without any perceivable difficulty. Alice called her "clever".

She had an expert investigator. Kate is a very perceptive individual; as she was able to quickly determine that Supergirl is Kara Danvers. She tried to access Wayne Enterprises' security camera feed, which was not included in the Crows Security network. She is also observant of small details; she recognized the minuscule writing on a paddle held by one of Beth Kane's henchmen, which allowed her to locate her whereabouts. She also noticed a pattern in the Executioner's methods of killing.

She was an expert of deception. Kate is very good at keeping her own identity as Batwoman a secret; the highly intelligent Oliver Queen, Barry Allen and Kara Danvers were unable to deduce her alter-ego; Kara had to resort to using her x-ray vision to discover who Batwoman is.

She was also an expert driver. Kate is capable of driving a motorcycle.

She was a master hand-to-hand combatant/martial artist. Kate is a highly skilled hand-to-hand combatant and martial artist, she was able to quickly subdue Oliver Queen and Barry Allen simultaneously, the two latters who are highly skilled hand-to-hand combatants and martial artists their own rights, when reality itself was altered and they had each other's powers and combat skills, although it should be noted that she took them by surprise. Kate's combat style so far consists of Boxing, Tai Chi, Kung Fu, Kickboxing, Karate, Taekwondo, Krav Maga, Sambo, Judo, Hapkido, Muay Thai and Aikido. Cisco Ramon referred to Kate as "badass" only moments after witnessing her in action and Kara Danvers even stated that the two of them would make a good team, not dissimilar to their cousins' relationship. Kate's skills have proven to be equal to Alice's.

Before becoming Batwoman, Kate easily overpowered several of Beth Kane's henchmen and even made use of her environment to fight them off, i.e. weaponizing a fire extinguisher, frying pan and a door. When brainwashed by the False Face Society, she fought both Ryan Wilder and Alice, proving to be the superior combatant of the three. However, Luke Fox stated that Kate's combat skills are ultimately inferior to Bruce Wayne's.

She was also a master knife-wielder/thrower. Kate proved to have great accuracy with knives when she threw her batarang at an escaped inmate at Arkham Asylum and caught it when it returned to her after subduing the inmate. She also accurately threw one to knock Alice's remote off a building. Likewise, she can expertly intercept thrown projectiles with her bare hands, as seen when she caught in time one of Alice's flung knives, preventing the implement from hitting an alternate Beth. She is also capable of using two karambit knives in combat when she was brainwashed by the False Face Society.

She was a master stick-fighter. Kate is proven to be a highly skilled stick-fighter; as she was able to take down Alice and the Wonderland gang with a bo-staff. She can also handle multiple adversaries with two batons.

She was a master markswoman. Kate is highly skilled in the use of firearms; she dominated the sharpshooting competition and earned a medal for her skills at Point Rock Academy for hitting her target dead-on every single time, even while she was hungover. She was the only one out of 200 members to do this. She later precisely shot a Crows Security van's tire from 50 meters to rescue Julia Pennyworth. As Circe Sionis, she fired a crossbow at Sophie Moore's jacket, narrowly missing her torso and pinning it to the wall.

She was skilled in intimidation. As Batwoman, Kate has an intimidating appearance, capable of instilling fear in her enemies. This was seen when a criminal from Arkham Asylum cried out of fear when he saw Batwoman.

She was also skilled as a stealth/infiltration/escape artist. Kate is extremely secretive, being able to approach other individuals without being sensed. She was able to break out of a pair of handcuffs using a paperclip and nail to unlock her confines. Kate also quickly evaded her father's line of sight before she went to find Beth. Kate was able to snatch a Kryptonite compact from Earth-99 Bruce Wayne without anyone noticing.

She had the indomitable will/high tolerance for pain/master survivor. A driven and determined individual, Kate is nearly fearless and almost never gives up under most situations. She spent months tirelessly searching for her missing twin sister, Beth, refusing to give up even when learning that investigators had seemingly found her body. Kate also has a high tolerance for pain as she didn't react when receiving stitches on her shoulder sewn there by Mary and reacted little when Mary had to reset Kate's other shoulder after a confrontation with Tim Teslow. During the Anti-Monitor Crisis, Kate was revealed to be the Paragon of Courage; due to her bravery. Kate also has great survival skills; for example, she managed to survive an explosion on her private jet; but she was severely injured in the process.

She had the following equipment. She had the Circe Sionis face mask. After Kate's original face got horribly burned to the point it was unrecognizable, she needed a new face. Roman Sionis had Alice make Kate a realistic permanent face mask of his daughter, Circe Sionis. With the help of Roman Sionis's cosmetics company, Janus Cosmetics, the face mask of Circe was permanently attached to Kate's face.

She had a Batwoman suit. Kate wears a protective suit as Batwoman, to protect herself and hide her identity from her enemies when she goes out fighting crime.

She also had a Red wig. Kate wears a red wig while fighting crime as Batwoman; so her enemies do not mistake her for Batman, or Kate herself as she has shorter brunette hair in her civilian identity. She also uses it as a memory of her birthstone.

She also had an expandable bo-staff. Kate used an expandable bo-staff in her battle against Alice and her wonderland gang.

She had a kryptonite compact. Kate stole a small Kryptonite compact from Earth-99's Bruce Wayne.

She also had a laser saw. The device can cut through anything. Kate used the laser saw to save Beth Kane.

She had a motorcycle. Kate has a motorcycle to help her travel around Gotham.

She had a rebreather. Kate used a rebreather from Bruce Wayne's collection of gadgets to save Beth from drowning.

She had a Bat-Belt. Just as Batman did, she has her own version of the utility belt. Batwoman's belt is very similar to Batman's in design, with the main difference of having a red-shaded coloration.

She had batarangs. Kate uses a roughly bat-shaped throwing weapon. Given that she her arms are shorter than Bruce's, Luke had to modify a new set of Batarangs explicitly for Kate to use, since she has trouble in that regard with the original set -- failing to properly catch a returning Batarang as it swerves back to her after she threw it at Magpie.

She also had a recording device. Kate has a special Batarang with an audio-recording device built inside in order to listen in on both Roger Hayden and John Deegan inside Arkham.

She also had a grappling gun. Kate uses a length of monofilament wire attached to a spool, and primarily is used for scaling buildings and ensnaring targets.

She had a subdermal transmitter. Batwoman uses a subdermal tracking device the size of a microchip in order to locate and pursue some criminals.

She had a voice filter. Batwoman uses a voice filter to disguise her voice from individuals who know Kate Kane to prevent them from recognizing her voice.

She had a Motorcycle. On Earth-1, Kate had a motorcycle as her model of long distance transport when acting as Batwoman in Gotham City.

She also had an Interdimensional extrapolator. During the search for the Paragons, Kate and Kara used an interdimensional extrapolator to go to Earth-99.

She had the Circe Sionis death mask. Kate was forced to wear the death mask of Circe Sionis when being brainwashed into assuming her identity and to hide her true identity.

She finally had twin double-edged karambit knives. Kate wielded two double-edged karambit knives while being brainwashed by the False Face Society as her primary weapons of choice.

Kelly Kane and her twin sister Britney Kane had a combination of their parents' powers and abilities. Gabi Kane was not a metahuman.

The women then discussed the possibility of handling Stryker.

Bridget and Rhonda then told the rest of the squad that they were going to join the SuperTeens.

Kathy smiled. "But I don't know if we can do it," she said.

Suddenly, three vampire bats flew over. They transformed back into Seraph, Megan and Maya. As vampires, the blood of the Alpha Vampire in their veins gave them many unique abilities.

They had super strength. Vampires possess a considerable amount of superhuman strength, and they possess strength that is much greater than humans. Young vampires experience a formidable increase in physical strength; able to lift very heavy objects and easily overpower grown humans. Older vampires, however, can overpower their own makers and other creatures.

They each had fangs. Vampires possess a set of retractable fangs. Their razor-sharp teeth are superhumanly strong and can rip open a human's neck and leave huge bite marks on the corpse of the victim it has fed on. They can easily rip out skin, flesh, and bone.

They had super speed. Vampires can move at much greater speeds than humans. Vampire's speed, like their strength, increases with age. They can move, jump and run superhumanly fast.

They also had super agility. Vampires possess amazing superhuman agility. They can climb up walls and jump off large buildings without hurting themselves. Vampires also have much greater reflexes than humans. One could presumably climb a flag pole while carrying a teenager. They can catch, deflect and dodge incoming damage with ease from humans.

They had super senses. Vampires have extremely keen senses that are superior to those of humans. Their senses are at a high superhuman level. They can see in the pitch dark, hear a human's heart beat from a long distance, and possess an extremely enhanced sense of smell, touch and taste. A vampire can track a human's blood over long distances. They can clearly hear a person whispering over a long distance and can even smell someone bleeding from several miles away. Like their strength, their senses will increase with age.

They also had immortality. Vampires can potentially live forever. They can't grow old and don't acquire conventional diseases that affect humans. They are immune to diseases, illnesses, viruses, toxins, and infections.

They also had invulnerability. Vampires can not be killed by conventional methods, such as stab wounds or gunshots. Vampires have an extreme resilience to pain. However, they still react to punches and kicks in a similar manner to humans.

They also had regeneration. As long as they have enough human blood, vampires can quickly heal any wound that does not include amputation.

They had super stamina. Despite their hunger, vampires don't tire easily. They can go weeks without sleeping or resting.

They also had stealth. Vampires are often shown easily sneaking up on their victims- even experienced vampire hunters- without making a sound.

Just like the werewolves, these vampires had no weaknesses.

Kathy looked around. "When did my life become a supernatural horror movie?" Kathy asked.

Rhonda, Bridget, Megan, Maya, and Seraph smiled. "The powers of Stryker have disrupted the thin veils between our realms and your own," Seraph said. "You must stop her from continuing her plans."

Suddenly two women appeared. One looked just like Rhonda, and the other looked like Bridget.

The Bridget lookalike was an angel. As warriors of God and agents of Fate, Angels are powerful beings in the supernatural world, possessing a wide range of abilities that vary from Angel to Angel depending on the class of the Angel. Angels get their power from their grace and wings.

Their grace supplies them with a certain amount of enochian magic and the condition of their wings affects their overall strength and abilities. There were common powers granted to all angels with varying levels of effectiveness.

At Stryker's headquarters....

Stryker was smiling as she stroked her cock, watching Gia and Mia getting tagteamed by minotaurs. Her captain Tarik was standing next to her. "The two of them haven't mentioned anything about the young heroines, General Stryker," she said.

General Stryker nodded. "Of course not," she said. She walked down the hallway. "Nora, and her friends as well as her future daughters know how to stay hidden. Any news about the other girls?"

"Two groups have been recruited by the two heroines," Captain Tarik said. "The young telepathic metahuman and the young archer. Shall I send the BX-series commando Drillbors to eliminate them?"

"No," Stryker said. "The Drillbors will stay here. Activate the Agent Program. Command Code: 00000-Terminate-00000."

The minotaur nodded. The Agent Program was activated, sending several agents towards the direction of the park.

Back at the park....

"What exactly are you?" Kathy asked.

The Bridget lookalike smiled. "My name is Quinn," she said. "My boss and creator told me to come and help."

"Your creator," Cecile said. "What does that mean?"

"If I'm her creation," Quinn said. "She would have to be Lord of all creation."

"You're an angel," Kathy said. Quinn nodded. "You speak to God."

Quinn smiled. "Technically she speaks to me," she said. "I'm so sorry to bother you, but she didn't know if you wanted to help the multiverse."

As an angel, Quinn had the following powers.

She had angelic possession. Similar to demons, angels require a vessel while on Earth. However, they must have the vessel's permission before they can take control. Angels can only continue to possess humans of a specific bloodline otherwise their vessels will be unable to contain the angel and explode.

This goes even more so for archangels as any vessel they possess that is not their true vessel will begin to deteriorate.

She had astral projection. Angels can project shadowy forms of their wings onto surfaces at will. If one is killed by Angel Blades, its wings are burned onto the surface on which they died.

She had the power of dream walking. Angels can appear in people's dreams, they usually use this to communicate, when they can't find the person they're looking for, or want to talk privately.