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Rachel's first LARP doesn't go as planned.
Creating a character can be fun.
Six hands are better than two.
Rachel's Nymph is revealed.
The best way to end a day.
Morning thoughts and revelations.
Advancing the Plot.
In the Bandit's Camp.
Rest, Recovery, and Revelations.
Confrontation and resolutions.
After the story.
On the trail of the necromancer.
The final confrontation.
Epilogue.
The creation of the races (for The Water Nymph).
A "Tender" Story.
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