A 99-part Story Series.
A female drow spy, Ashyr, interacts with surface dwellers.Sci-Fi & Fantasy
Ashyr continues her travels and reminisces about her past.Sci-Fi & Fantasy
Ashyr is at the gates Port Afron, but there are some issues.Sci-Fi & Fantasy
Ashyr explores the city and has some awkward conversations.Sci-Fi & Fantasy
Chaos Ensues.Sci-Fi & Fantasy
The rescue of the captives begins!Sci-Fi & Fantasy
What's left of the Caravan reels from sudden changes.Sci-Fi & Fantasy
The Caravan makes its way to more permanent safety.Sci-Fi & Fantasy
The forest is not uninhabited and not safe.Sci-Fi & Fantasy
Ashyr and Caleldir can't figure out how to act.Sci-Fi & Fantasy
The Caravan reaches safety.Sci-Fi & Fantasy
To the Bathhouse!Sci-Fi & Fantasy
Ashyr and Caleldir get to know each other better.Sci-Fi & Fantasy
The troupe and town forget their sorrows for the night.Sci-Fi & Fantasy
It's time to shake things up in the peaceful town of druids!Sci-Fi & Fantasy
Some new information comes to light.Sci-Fi & Fantasy
The party learns about camping and more important things.Sci-Fi & Fantasy
The party is now four, and they are headed back to town.Sci-Fi & Fantasy
The party takes a breather in town.Sci-Fi & Fantasy
It's time to get to know the new party member!Sci-Fi & Fantasy
Caleldir leads the drow north towards his cursed homelands.Sci-Fi & Fantasy
Nymphs can be a little overwhelming.Sci-Fi & Fantasy
Althaia explains a bit about herself and her kind.Sci-Fi & Fantasy
There's a new member in the party!Sci-Fi & Fantasy
The party settles into a nighttime travel routine.Sci-Fi & Fantasy
Just another night traveling north.Sci-Fi & Fantasy
Althaia drags the party into some heroics.Sci-Fi & Fantasy
The party escorts the prisoners to safety.Sci-Fi & Fantasy
The escort of the prisoners comes to an end.Sci-Fi & Fantasy
Traveling by carriage is much less stressful.Sci-Fi & Fantasy
Clachleom isn't a peaceful place after all.Sci-Fi & Fantasy
The party makes it into Caleldir's cursed lands.Sci-Fi & Fantasy
Caleldir's homelands are as dangerous as promised.Sci-Fi & Fantasy
Caleldir wakes in a strange place.Sci-Fi & Fantasy
Caleldir gets more familiar with his captor.Sci-Fi & Fantasy
Still trapped, Caleldir learns how to cope.Sci-Fi & Fantasy
Can Caleldir be rescued?Sci-Fi & Fantasy
Naliira and Caleldir entertain some houseguests.Sci-Fi & Fantasy
Domestic bliss comes to an end.Sci-Fi & Fantasy
The party tries to wake their sleeping nymph.Sci-Fi & Fantasy
The party gathers supplies.Sci-Fi & Fantasy
Two adventuring parties share some information.Sci-Fi & Fantasy
Caleldir and Selene have some bonding time.Sci-Fi & Fantasy
The party encounters their first boss!Sci-Fi & Fantasy
Into the treasury to gear up!Sci-Fi & Fantasy
The party collects some sweet loot.Sci-Fi & Fantasy
Time for the next big boss!Sci-Fi & Fantasy
The growing party meets Goelon!Sci-Fi & Fantasy
Caleldir leads the party towards their destination.Sci-Fi & Fantasy
Time for some much needed rest and relaxation.Sci-Fi & Fantasy
The party travels back south.Sci-Fi & Fantasy
A man from Ashyr's childhood is captured.Sci-Fi & Fantasy
More information about Duskhaven is revealed.Sci-Fi & Fantasy
Things get steamy after a long, hard ride.Sci-Fi & Fantasy
Some long-held desires are realized.Sci-Fi & Fantasy
The party discuss some Underdark logistics.Sci-Fi & Fantasy
Port Afron draws near.Sci-Fi & Fantasy
Ashyr and Caleldir are back where they started!Sci-Fi & Fantasy
A meeting, then a small orgy.Sci-Fi & Fantasy
Ashyr goes on a run.Sci-Fi & Fantasy
No adventure would be complete without the sewer level!Sci-Fi & Fantasy
The party searches for Ashyr.Sci-Fi & Fantasy
Do the tides change for our endangered party?Sci-Fi & Fantasy
Out of the sewers, into the gardens.Sci-Fi & Fantasy
How has Lotta fared in captivity?Sci-Fi & Fantasy
The party confronts the Generals.Sci-Fi & Fantasy
The invaders' work isn't done.Sci-Fi & Fantasy
The party gets a chance to unwind.Sci-Fi & Fantasy
Althaia and Tsabdrin enjoy the forest together.Sci-Fi & Fantasy
The party plans the next steps.Sci-Fi & Fantasy
Caleldir visits the underground guards again.Sci-Fi & Fantasy
The life of a leader comes to an end.Sci-Fi & Fantasy
The party finishes their masterpiece.Sci-Fi & Fantasy
The party has some downtime for talking and bonding.Sci-Fi & Fantasy
Caleldir and Selene have some unexpected guests.Sci-Fi & Fantasy
Caleldir makes some deals of his own with the Rusalka.Sci-Fi & Fantasy
Ashyr and Tsabdrin each spend a night alone with Althaia.Sci-Fi & Fantasy
Selene and Althaia talk, Ashyr and Caleldir reconnect.Sci-Fi & Fantasy
The party is on the road once more.Sci-Fi & Fantasy
The party reminisces.Sci-Fi & Fantasy
R.I.S.A. finally unveils the work she's been doing.Sci-Fi & Fantasy
Risa and R.I.S.A. find each other in the same room.Sci-Fi & Fantasy
Selene has some alone time with R.I.S.A. and Caleldir.Sci-Fi & Fantasy
The party reaches Duskhaven City.Sci-Fi & Fantasy
Some plots and plans are revealed.Sci-Fi & Fantasy
Varas causes some chaos.Sci-Fi & Fantasy
Caleldir is taken to his new mistress.Sci-Fi & Fantasy
Caleldir is put to work.Sci-Fi & Fantasy
It is time for Jhul'une's century party.Sci-Fi & Fantasy
Iiv'lua enacts her plan.Sci-Fi & Fantasy
Stupidity has its consequences.Sci-Fi & Fantasy
Selene is more properly reunited with Caleldir.Sci-Fi & Fantasy
Rest comes to an end. Time to plot.Sci-Fi & Fantasy
The Duskhavens talk.Sci-Fi & Fantasy
The party returns to the captive.Sci-Fi & Fantasy
Riia is introduced to her new home.Sci-Fi & Fantasy
The party resorts to summoning creatures from Hell.Sci-Fi & Fantasy
The predictable happens.Sci-Fi & Fantasy
Caleldir discovers how succubi live.Sci-Fi & Fantasy